Brad Wardell's views about technology, politics, religion, world affairs, and all sorts of politically incorrect topics.
Published on July 28, 2010 By Draginol In Elemental Dev Journals

We got our beta 4 milestone done a bit early so the team got Tuesday off to recuperate.

So tomorrow, with any luck, we should have beta 4 released. After that, the beta is closed to new users and we move towards release next month.

We’ve really had a blast working on Elemental. I was talking to some friends today on how Elemental is different (in terms of development) from other games and the big difference is, on a sequel or when using an established engine, if something isn’t done, you an always rely on what’s already there.  By contrast, in Elemental, nothing is there.

The team is trying to get in the built in uploading and downloading system in Beta 4. I've told them it isn’t a requirement for beta 4 but they’re obsessed in letting people be able share their stuff.   The campaign for Elemental was done entirely via modding tools so players will definitely be able to create their own cool stuff.

Some of my friends have been wanting to try the beta but I keep warning them off that beta 3C will cause them immense pain and agony. It’s just that bad.  Really though, anyone who wants to “play the game early” should just wait until release. The beta program, as you guys have seen, is a real beta program. Utter pain right to the end. It’s been great though. To me, this is what it’s all about. How often do brand new games get made these days? And here, we’ve been able to interact with like minded gamers to put something really special together.

Tomorrow afternoon I’ll try to put together a bit of a mod tutuorial. The modding tools are reasonable solid but we don’t really have any documentation put together. So if you’re the type that needs docs to get going, you’re probably going to want to wait.

The big things modders should be able to do right away that could make a big difference to gameplay will be:

  1. Better “notable locations” (aka goodie huts). Ours are pretty boring. We’re going to do a lot more with this. But modders starting tmorrow should be able to start making their own.
  2. Better “quests”. Our quests in beta 4 are pretty  boring. I plan to go over this in the next couple weeks but I think modders will soon freak out at what is possible with the quest system and shame us on this. Elemental could be described as an RPG engine made into a strategy game. :_
  3. Better factions. This will be something to see. We took customizing factions out of the game setup and while we won’t have a fancy UI in beta 4, to anyone technical, they should be able to do some pretty cool stuff. It’ll probably become increasingly obvious why we moved custom faction creation out out of game setup and into modding.

There’s so many good experiences in this beta to take to heart. If I had to name two things I would do differently I would have made stability and performance as two things we would have addressed earlier.  Beta 4’s performance is close to release level.  Stability is much  better but we really need a couple more days to look at memory management.

I have to say, we’ve had so much fun on this project. Elemental is something we’ll be working on for years to come and we’re excited to watch it grow with the community.


Comments (Page 1)
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on Jul 28, 2010

Can't wait! This is the beta I've been waiting for since last year

on Jul 28, 2010

Question- could mod assets make it into the official game if they are good enough?

That would be a pretty good incentive- especially if you offered some rewards for it, like $100 gift cards to Impulse. 

 

Really looking forward to getting this tomorrow (more like Friday 8am)  going to be a boring 16 hours at work Friday.

 

 

on Jul 28, 2010

arstal
Question- could mod assets make it into the official game if they are good enough?

That would be a pretty good incentive- especially if you offered some rewards for it, like $100 gift cards to Impulse. 

Really looking forward to getting this tomorrow (more like Friday 8am)  going to be a boring 16 hours at work Friday.
 

I like the Idea.  Not sure if stardocks legal could get it hashed together correctly in time for release though.

on Jul 28, 2010

Release it tonight!!! Why wait until tomorrow?

on Jul 28, 2010

By sleeping I imagine they mean "playing SC2" 

on Jul 28, 2010

If I had to name two things I would do differently I would have made stability and performance as two things we would have addressed earlier.

Yeah this would have been nice.  I never really got to participate since I simply could not run the game BUT I look forward to all the fun and possibilities for the future.  Looking forward to the latest release.  It sounds like it will be great!

on Jul 28, 2010

on Jul 28, 2010

Im scared guys   it's too much, I have this sickening feeling im going to be let down, and I can't help it! Its tearin me apart over here, end it! End it now! 

Lol alright, so I am a little scared, but I'm getting over it. Looking forward to release   If I could just get this damn cd drive to open...     

on Jul 28, 2010

Suspens is killing me

on Jul 28, 2010

True, it would have been useful if stability of the betas HAD been much better. Hard to test much or get a feel for the game if your running out of memory after 30 turns.

on Jul 28, 2010

Sweet dreams!

on Jul 28, 2010


If I had to name two things I would do differently I would have made stability and performance as two things we would have addressed earlier.
Yeah this would have been nice.  I never really got to participate since I simply could not run the game BUT I look forward to all the fun and possibilities for the future.  Looking forward to the latest release.  It sounds like it will be great!

Unfortuantely you can't really do that. Every time you add new features to the game, stability goes out the window because you introduced new problems. It is possible to mitigate that, but it requires a much more rigorous software engineering development process and is slower.

For games, adding new stuff means new stability and performance problems. The real fixing and optimization there comes towards the end when you get into feature lock and don't have a constantly shifting base to work on.

 

 

On another note - I'm curious how much we can do in terms of altering game systems with the XML. Could I for example create a new building that enchants all garrisoned units with some kind of bonuses? Or will that require the python bindings?

on Jul 28, 2010

Good man giving the team the day off!  Nice one, froggy!

on Jul 28, 2010

MODDDDDING TIME!!

on Jul 28, 2010

I wonder if it will be a midnight release? How can it if they're all sleeping!?

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