Brad Wardell's views about technology, politics, religion, world affairs, and all sorts of politically incorrect topics.
Published on July 28, 2010 By Draginol In Elemental Dev Journals

We got our beta 4 milestone done a bit early so the team got Tuesday off to recuperate.

So tomorrow, with any luck, we should have beta 4 released. After that, the beta is closed to new users and we move towards release next month.

We’ve really had a blast working on Elemental. I was talking to some friends today on how Elemental is different (in terms of development) from other games and the big difference is, on a sequel or when using an established engine, if something isn’t done, you an always rely on what’s already there.  By contrast, in Elemental, nothing is there.

The team is trying to get in the built in uploading and downloading system in Beta 4. I've told them it isn’t a requirement for beta 4 but they’re obsessed in letting people be able share their stuff.   The campaign for Elemental was done entirely via modding tools so players will definitely be able to create their own cool stuff.

Some of my friends have been wanting to try the beta but I keep warning them off that beta 3C will cause them immense pain and agony. It’s just that bad.  Really though, anyone who wants to “play the game early” should just wait until release. The beta program, as you guys have seen, is a real beta program. Utter pain right to the end. It’s been great though. To me, this is what it’s all about. How often do brand new games get made these days? And here, we’ve been able to interact with like minded gamers to put something really special together.

Tomorrow afternoon I’ll try to put together a bit of a mod tutuorial. The modding tools are reasonable solid but we don’t really have any documentation put together. So if you’re the type that needs docs to get going, you’re probably going to want to wait.

The big things modders should be able to do right away that could make a big difference to gameplay will be:

  1. Better “notable locations” (aka goodie huts). Ours are pretty boring. We’re going to do a lot more with this. But modders starting tmorrow should be able to start making their own.
  2. Better “quests”. Our quests in beta 4 are pretty  boring. I plan to go over this in the next couple weeks but I think modders will soon freak out at what is possible with the quest system and shame us on this. Elemental could be described as an RPG engine made into a strategy game. :_
  3. Better factions. This will be something to see. We took customizing factions out of the game setup and while we won’t have a fancy UI in beta 4, to anyone technical, they should be able to do some pretty cool stuff. It’ll probably become increasingly obvious why we moved custom faction creation out out of game setup and into modding.

There’s so many good experiences in this beta to take to heart. If I had to name two things I would do differently I would have made stability and performance as two things we would have addressed earlier.  Beta 4’s performance is close to release level.  Stability is much  better but we really need a couple more days to look at memory management.

I have to say, we’ve had so much fun on this project. Elemental is something we’ll be working on for years to come and we’re excited to watch it grow with the community.


Comments (Page 2)
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on Jul 29, 2010

arstal
 especially if you offered some rewards for it, like $100 gift cards to Impulse. 
No doubt, pure altruism.

on Jul 29, 2010

Awesome vocab winter!! 

my people stand in amazement and awe 

on Jul 29, 2010

Smarmellows
I wonder if it will be a midnight release? How can it if they're all sleeping!?

Nope, no midnight release, I just checked.  Man, watch them release it like right before I leave for work.... 

 

 

on Jul 29, 2010

Hey, why not.... I'm not a modder myself, but if modding is such a huge part of the game... every month select 2-3 mods, let the community vote for one, stardock decides another, if yours is good enough then a 25 buck giftcard is in order.


It's not about creating an incentive, though. It's showing that you appreciate the modders.

on Jul 29, 2010

Heavenfall
Hey, why not.... I'm not a modder myself, but if modding is such a huge part of the game... every month select 2-3 mods, let the community vote for one, stardock decides another, if yours is good enough then a 25 buck giftcard is in order.


It's not about creating an incentive, though. It's showing that you appreciate the modders.
If its really about appreciating modders, relase more stuff.

on Jul 29, 2010

The fact that this game doesn't have restrictive DLC so modders have freedom is a sign of support.  they haven't locked up Proncinipee and charged $10.


One idea I just thought of, though it's more of an Impulse idea, and not many would use:

 

Allow people to quicksave their game to Impulse

If someone's using one comp to play at work, and another from home, this would allow them to continue what they started one place, on their real computer.

 

 

on Jul 29, 2010

hehe cloud saves - once you get used to it, you don't like to miss it anymore (I have at home 2 desktops and 2 laptops and switch all the time between them)

on Jul 29, 2010

what is this thing 'sleeping'?

harpo

 

on Jul 29, 2010

Its called international timezones

on Jul 29, 2010

On another note - I'm curious how much we can do in terms of altering game systems with the XML. Could I for example create a new building that enchants all garrisoned units with some kind of bonuses? Or will that require the python bindings?

Aren't there already some buildings that imprved characteristics of garrisoned units in the warfare tree (notabely the one associated with forts)

on Jul 29, 2010

Beta 4 will be cool .

Mainly because of better stability and performance... I share Brads opinion that this could have been addressed earlier. Some of the beta builds were performing so poorly I couldn't play/test them for longer periods.

on Jul 29, 2010

Heavenfall
Hey, why not.... I'm not a modder myself, but if modding is such a huge part of the game... every month select 2-3 mods, let the community vote for one, stardock decides another, if yours is good enough then a 25 buck gift-card is in order.


It's not about creating an incentive, though. It's showing that you appreciate the modders.

That's a pretty good idea and I think it would be a Massive PR move on Stardock's part. Imagine if they did that and it got a mention on Gamespot in the Elemental Review when it hits. If the potential customer base knew that Stardock was literally giving away $25 a month to the "Best" modder every month for the first 6 months after release you might actually bring in a lot of customers who just want to "Win" the "Contest" and get their name out in the modding community.

Being a highly known modder today can be a great way to "get your foot in the door" when you're looking for work as well. Granted a lot of companies don't outsource too much stuff like this anymore, but there are still some that do on occasion or who will make an exception for a qualified perspective employee. The main obstacle is that more and more companies today are realizing that they don't really need to pay people to beta test things anymore. Most games usually build enough of a fan base that people will line up months in advanced (or even pay) to be part of the beta process. So much so, in fact, that with some games "In House Beta Testing" isn't even needed aside from quality assurance.

on Jul 29, 2010

Raven X



Quoting Heavenfall,
reply 19
Hey, why not.... I'm not a modder myself, but if modding is such a huge part of the game... every month select 2-3 mods, let the community vote for one, stardock decides another, if yours is good enough then a 25 buck gift-card is in order.


It's not about creating an incentive, though. It's showing that you appreciate the modders.



That's a pretty good idea and I think it would be a Massive PR move on Stardock's part. Imagine if they did that and it got a mention on Gamespot in the Elemental Review when it hits. If the potential customer base knew that Stardock was literally giving away $25 a month to the "Best" modder every month for the first 6 months after release you might actually bring in a lot of customers who just want to "Win" the "Contest" and get their name out in the modding community.

Being a highly known modder today can be a great way to "get your foot in the door" when you're looking for work as well. Granted a lot of companies don't outsource too much stuff like this anymore, but there are still some that do on occasion or who will make an exception for a qualified perspective employee. The main obstacle is that more and more companies today are realizing that they don't really need to pay people to beta test things anymore. Most games usually build enough of a fan base that people will line up months in advanced (or even pay) to be part of the beta process. So much so in fact that with some games in house "Beta Testing" isn't even needed aside from quality assurance.

Hm...giving $25 to the "modder of the month"? It sounds weird to be honest...not to mention that the best mods will be created by modding teams, like FFH2 for Civ4 or the Third Age mod for M2:TW...but hell knows, maybe it's a good idea afterall.

on Jul 29, 2010

eh ... maybe once a year? Or every 6 months

on Jul 29, 2010

Heavenfall
Hey, why not.... I'm not a modder myself, but if modding is such a huge part of the game... every month select 2-3 mods, let the community vote for one, stardock decides another, if yours is good enough then a 25 buck giftcard is in order.


It's not about creating an incentive, though. It's showing that you appreciate the modders.

 

I dislike this. A lot in fact.

 

This would discourage sharing of work and ideas amongst people, and would lead to some drama because some one did X and Y,  then some else added Z to it and got something out of it, but the X Y guy got nothing. The best way for Stardock to show appreciation for the modders is to support them technically, not reward them materially.

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