Brad Wardell's views about technology, politics, religion, world affairs, and all sorts of politically incorrect topics.
Published on November 17, 2010 By Draginol In PC Gaming

Got a lot of good stuff going on this week in terms of development. But it’s also a very stressful time as we watch retailer after retailer tell us that they’re eliminating much of their PC gaming space starting 1Q2011.  I wish the reason was because everything’s moving to digital. But as much as Steam and Impulse and the others have grown this past year, the real issue is the continuing migration of users to other platforms followed by the publishers.

This is going to put further pressure on the PC game industry to evolve or die.


Comments (Page 3)
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on Nov 20, 2010

The reason for this is incredibly simple. I shall explain by giving you a brief summary of the last 3 games I have purchased for each platform:

Xbox 360:

Red Dead Redemption - Play. No errors.

2010 FIFA World Cup - Play. No errors.

Left 4 Dead 2 - Play. No errors.

PC:

Killing Floor (steam) - Multiplayer (which is the crux of the game) unable to find servers. When I do find servers (once), loading times take minutes and game lags to hell. Unplayable. Despite my PC being much better than min. specs and matching the req. specs.

Extra knowledge required: Ports, ipconfig, dxdiag, network packets, how internet works, RAM specifics.

Extra purchases required: A different modem/router 1GB or 2GB RAM, installation of RAM (optional at own risk).

Sins of a Solar Empire - Computer won't read some DVD discs. Turns out my disc drive is dying.

Extra knowledge required: Disc drives.

Extra purchases required: (For other DVD games) New DVD disc drive, installation of disc drive (if internal, optional at own risk).

Sims 3 - After a few plays, screen is black but audio works, requires workaround. Later fixed.

Extra knowledge required: dxdiag, video cards, video drivers.

Extra purchases required: New DVD disc drive (in future), installation of disc drive (if internal, optional at own risk).

Of course, that's not even mentioning the DRM and such, which is entirely the publishers'/developers' own fault.

on Nov 20, 2010

Sins of a Solar Empire - Computer won't read some DVD discs. Turns out my disc drive is dying.

Extra knowledge required: Disc drives.

Extra purchases required: (For other DVD games) New DVD disc drive, installation of disc drive (if internal, optional at own risk).

Consoles can't have dying disk drives?

on Nov 20, 2010

SpardaSon21

Sins of a Solar Empire - Computer won't read some DVD discs. Turns out my disc drive is dying.

Extra knowledge required: Disc drives.

Extra purchases required: (For other DVD games) New DVD disc drive, installation of disc drive (if internal, optional at own risk).


Consoles can't have dying disk drives?

Ah true, but in-warranty they get replaced and you might get a free game for it. Out of warranty, you do have to get a new console if you're an ordinary person, however the cost of a new console is cheaper than that of a new PC, if it all goes a bit wrong.

on Nov 20, 2010

The cost of a new DVD drive for a PC (and these days you can even upgrade to Blu-Ray) is less than the cost of a new console.

on Nov 20, 2010

SpardaSon21
The cost of a new DVD drive for a PC (and these days you can even upgrade to Blu-Ray) is less than the cost of a new console.

and the sky is blue.

on Nov 21, 2010

Ozzy38



Quoting SpardaSon21,
reply 32

Sins of a Solar Empire - Computer won't read some DVD discs. Turns out my disc drive is dying.

Extra knowledge required: Disc drives.

Extra purchases required: (For other DVD games) New DVD disc drive, installation of disc drive (if internal, optional at own risk).


Consoles can't have dying disk drives?



Ah true, but in-warranty they get replaced and you might get a free game for it. Out of warranty, you do have to get a new console if you're an ordinary person, however the cost of a new console is cheaper than that of a new PC, if it all goes a bit wrong.

Thank god for the warranties because the number of 360 failures would otherwise would be intolerable... right?

on Nov 21, 2010

Nesrie

Thank god for the warranties because the number of 360 failures would otherwise would be intolerable... right?

hahahahah....that would be thank god for EXTENDED warranties

I think I had to return my old one three times.  My newer one has been fine

on Nov 21, 2010

Ozzy38
The reason for this is incredibly simple. I shall explain by giving you a brief summary of the last 3 games I have purchased for each platform:

Xbox 360:

Red Dead Redemption - Play. No errors.

2010 FIFA World Cup - Play. No errors.

Left 4 Dead 2 - Play. No errors.

PC:

Killing Floor (steam) - Multiplayer (which is the crux of the game) unable to find servers. When I do find servers (once), loading times take minutes and game lags to hell. Unplayable. Despite my PC being much better than min. specs and matching the req. specs.

Extra knowledge required: Ports, ipconfig, dxdiag, network packets, how internet works, RAM specifics.

Extra purchases required: A different modem/router 1GB or 2GB RAM, installation of RAM (optional at own risk).

Sins of a Solar Empire - Computer won't read some DVD discs. Turns out my disc drive is dying.

Extra knowledge required: Disc drives.

Extra purchases required: (For other DVD games) New DVD disc drive, installation of disc drive (if internal, optional at own risk).

Sims 3 - After a few plays, screen is black but audio works, requires workaround. Later fixed.

Extra knowledge required: dxdiag, video cards, video drivers.

Extra purchases required: New DVD disc drive (in future), installation of disc drive (if internal, optional at own risk).

Of course, that's not even mentioning the DRM and such, which is entirely the publishers'/developers' own fault.

Well... while I agree with you to some degree, to be fair:  I personally require port forwarding knowledge to be able to use my xbox 360 successfully.  In the past, it worked fine.  Then I'd get to a game like red dead redemption only to realize that I didn't have all of my ports forwarded appropriately which kept me from getting into many/any MP games.  The same thing with connecting to harmonix's servers to import my rock band 2 cd into rock band 3.  Was a pain and not magically automated.  I figured it out eventually, but it wasn't the "I have a console and my problems are solved" scenario. 

I think your overall point is quite valid though - simplify things and get a standard setup (eg a console) and its much easier to diagnose problems, etc.  Granted you can still have internet connectivity issues and some hardware failure issues, but you reduce the possibility for random issues substantially... and therefore it becomes MUCH easier to develop for a console with those few configurations than for the millions of combinations of PCs. 

on Nov 21, 2010

Yeah, I'm not having a 'my machine has a bigger penis than your machine' contest, I was just illustrating my point by giving a history of my last 3 games on each platform.

I wasn't saying consoles get no errors, certainly nowadays (NESs are still playable and Mega Drives work like the day they were made), nor was I saying those are the only problems you get with PC games.

I don't want this thread to end up like this:

on Nov 21, 2010

Things change. With the power of hand heald devices constantly growing, the table top PC market is dying and the laptop market has to keep up or die as well.

on Nov 21, 2010

MOIISKA
Things change. With the power of hand heald devices constantly growing, the table top PC market is dying and the laptop market has to keep up or die as well.

In what world are the games for notebooks different than desktops? I mean sure you can scale down some games to get them to run on weak mobile gpus... but they're the same games. But hey, I know you folks have been beating death drums for PC for decades, keep up the "good" work.

on Nov 21, 2010

Evolve how?  Go digital, rethink DRM, reform the publisher/developer/retailer/consumer apparatus?  We're seeing that already but so far none of it is the holy grail of game sales.

on Nov 21, 2010

I think that retail could take serious advantage of digital distribution, if it wasn't for all the physical media they have to sell.

Imagine being able to go in and download your paid-for game in store in a matter of minutes, rather than waiting hours for a dozen or so GB to transfer at home.  Retail has always had the advantage of immediacy - no waiting for your game to arrive in the post or download from a server - and if it's going to survive it needs to hold onto that advantage.

Gone will be the racks of game boxes.  Instead, touch screen displays will tell you the specs and details of any game the store carries, and will let you access reviews to help you make your decision (something which retail doesn't really have at the moment).  If the screen recognises you in particular and knows that you have already bought games at that store, it can access your profile for those games and show you how long it took for you to complete compared to everyone else.  It can also suggest new games based on your past purchases.  Finally, if people have had trouble running a game on a system similar to yours, it will let you know so that you don't buy something that might not run.

While some of these things might actually make it less likely for people to buy games, it puts pressure on developers to make sure their games work when the system meets the recommended specifications, and that they provide value content for money.

on Nov 21, 2010

Oh come on now, chief, you of all people should know better than to think PC Gaming will ever "Die" or is "Dying Out". In fact I just read a very interesting article in the latest issue of "MaximumPC" Vol 15 No 13. The article is called "2011 A Tech Odyssey" which starts on page 31 and begins with this heading and paragraph:


"PC Users are on the brink of a massive shift in technology and performance. We identify the most game-changing technologies and life-changing products for the coming year

                                            By The Maximum PC Staff

To the PC doubters and doomsayers throughout the land, we have but one thing to say. You are incorrect. Misguided. Flat-out wrong. As we started to investigate the technologies, products, and processors that will appear in PCs and related devices in the year ahead, we realized that, from this moment on, our beloved Personal Computer is more important and more relevant than ever."


Now, granted, I'm sure your post here is referring more to PC Gaming rather than general use over-all, but, I think once the technology finishes going through the next "transitional stage" which it's going through right now as architecture changes on the market over the next few years as most home users upgrade, that we'll see a massive up-swing and resurgence of PC gaming on the market again when the next stage of new technologies (3D TV's and Gaming, TV-PC's become fully integrated) are perfected and become affordable for the masses.

I have to agree that there will most likely be a small decline before it takes back off as more main stream, but I fully expect PC's and PC Gaming to make it through any decline long enough for developers to come back to it as home users can afford more and more powerful hardware. The next generation of home PC's will be built into everything and have everything built into them. TV's and PC's are being integrated into one device now as users want to be able to browse the web and watch TV at the same time from the couch. They'll be popular and common place in the average home within the next 3-5 years at the longest. I think that within the next few years our PC's won't even look like what most of us recognize as a home PC today. Just today in fact I saw a prototype from a cube PC Gaming Rig that is more powerful than what most people are running at home now and cost about half the cost of building a comparable $2,000 rig a few years ago. Also, both Apple and Microsoft are working on models of "Table Top PC's" where the top of the table/desk you're sitting at is the actual screen of the PC you're using and it all works through a variation/combination of "touch-screen and voice activation". Your keyboard, for instance, is a built in touch pad on the screen.

Right now these systems that are being developed are expensive and still will be for the foreseeable future, but, when the average person can afford them people are going to want to "Game" on them as well, and the market for it will become even larger in the future as almost everyone will use their PC on a daily basis, even if they're just watching TV on them. Not to mention there will Always be enthusiasts and tech savvy consumers like many of us here and the many users today who call themselves "PC Gamers".

Processors alone, with the "AMD Bulldozer" and Intel's "Sandy Bridge" models will make powerful multi-core processors affordable for everyone without the need for half the user base to take a dumbed down or gimped version of a more powerful counterpart where the price difference is between 100-150 dollars for the base model to 300-500 dollars for the more powerful and longer lasting component. CPU's and Graphics Cards will be seeing explosions that make good quality powerful parts more affordable and High End Gaming more readily available to people who only buy home console systems because they can get a gaming console for 300 or 400 bucks while a powerful gaming PC can run as high as $2,500 for a system that won't need to be upgraded for 3 or 4 years.

In all honesty I think the real reason why PC gaming is taking a hit is because developers are diving into new business models that are the real thing killing PC gaming. It's these new business models combined with developers not taking advantage of multi-threading capabilities and because developers are more worried about so called "lost sales" through piracy that they either don't make PC games or they make sub standard PC games that don't take advantage of the true capabilities of the hardware that the user base has. My system here I'm using right now will be 3 years old this Christmas and I Still haven't found a game or application that even comes close to touching what my system is really capable of.

I still believe that "Cloud Gaming" will do major damage to PC Gaming as developers will want to stick with it so they can continue to milk their customer base over long periods of time and have complete control over the files that gamers have on their systems. If gamers don't actually have the game's files on their hard-drives, then there's nothing that can be shared or "pirated". As a developer your-self I hope you continue to Not go with this kind of system and to stand apart from other developers in this manner. There are many games and developers right now that are Proving that PC Games can and are making millions of dollars while still being Exclusive to the PC Gaming market, like Starcraft 2, WoW, Diablo (though I hear Blizzard is going to port Diablo 3 to consoles). Also shooters like C.o.D. Black Ops and Medal of Honor are proving that PC games are making millions on their own as the PC versions of these games often outsell their console counterparts, have better graphics than their console counterparts, and have better play controls than their console counterparts.

It's not gamers lack of wanting to play PC games that's brining down the PC Gaming market, but rather the businessmen and business practices of PC Game Makers that Are killing PC Gaming. Business models where the game makers are trying to milk their customers of money, where PC ports of games are often shoddy sub-par reflections of their console counterparts, and where support for the games in question are virtually non-existent, that are real reason why there appears to be a decline in PC gaming. If PC Game Makers actually make GOOD Games then they can be triple A hits that make millions and millions of dollars. There's tons of proof of that on the market right now. While if PC Game Makers make BAD Games then the backlash from that affects the whole PC game genre.

Gamers still want to be high end PC Gamers, they aren't the reason for the apparent decline in PC Gaming. "Business" is the real reason for the decline. If the "Business" aspect can be separated from the equation and people like Bobby Kotick can be taken out of the decision making process PC Gaming will be just fine. Unfortunately since "Money" is the Real "Name of the Game" here, that will never happen.

 

on Nov 21, 2010

Nesrie

In what world are the games for notebooks different than desktops? I mean sure you can scale down some games to get them to run on weak mobile gpus... but they're the same games. But hey, I know you folks have been beating death drums for PC for decades, keep up the "good" work.

Sandy Bridge and Llano will be awesome for pushing up the integrated graphics level in laptops and el cheapo desktops, on that note.  Laptops run the same games but a good amount of them run them poorly.

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