I’m looking forward to not running into the 2 gigabyte limit anymore on development.
sorry kona, BUT the number of cores is only one part of performance, an example try your 6 core with slow ram, the change the ram to fast ram and note the performance difference,eg slow 1333mhz, fast 2ghz you will find the computer is a LOT more responsive with the faster ram as you have 6 cores waiting for the ram to deliver the information to the core,and the faster ram causes less waiting, and is what thoumsin is saying regarding the QPI/northbridge (RAM) DATA transfer rates (the bigger the better) and also the (drives) southbridge rates (again the bigger the better).
harpo
Ok, i will follow your logic... you speak of a single i7 with 6 cores... in my case, i speak of 2 Xeon with quad cores, good for a total of 8 cores... to my knowledge, 8 is more that 6 !!!
CPU scores of a i7 980x 6 cores extreme edition overclock at 4132 mhz is 38572,86 bogomips... my old dual quad core xeon at 2.66 ghz have a score of 42668.08 bogomips...
Any way, i don't agree that performance is only CPU related... performance is related to the whole computer... by example, guys with top graphic card who allow the use of CUDA, can reach greater performance because some processing charge can be moved from the CPU to the GPU... or, why the need to have fast processor is the memory who feed the CPU is slow and cannot follow...
By the way, there is Xeon with 8 cores and Opteron with 12 cores... i7 have a single QPI, Xeon/Opteron have 4 of them... etc ...
Finaly, NO, i am not crazy... well, not fully
Basically, the way I see it is:
1. Make a 64-bit version of your games, if you can.
2. If that's too expensive, at least turn on the Large Address Aware bit, so that people with the /3GB switch enabled or running a 64-bit OS can take advantage of 3 or 4 GB of virtual address space, respectively. I wrote a console program that will turn on LAA on an arbitrary program from the command line; I have tested it extensively with SOASE, Elemental and GalCiv 2, and have been unable to trigger an "Out of Memory" error or any other type of crash with the LAA flag on, while the same games running the same mods crash regularly due to running out of virtual address space with LAA disabled. If you don't want to use my program "pelaa", which is understandable, then check the stupid box in the Visual Studio solution that says "Enable Large Address Aware" (the MSVC++ compiler flag is /LARGEADDRESSAWARE). If you can't even be arsed to check a box then you have no business telling other people what OS they should be running...
"If you can't even be arsed to check a box then you have no business telling other people what OS they should be running..."
Stardock isn't "just" about games ....
He's got a point though. I don't really understand why that flag wasn't used. I can't imagine we're the only ones.
I'm sure there's a reason, it just doesn't make sense to us.
I can't seem to download your tool, but I did find this guy which claims to do the same thing for any app http://www.ntcore.com/4gb_patch.php
Exactly. The sooner someone relise it the better for him. Well said Thoumsin.
ouch, to be straight forward if
done and dusted...
I have both
I love Windows XP- and don't have the money right now to upgrade- Maybe in a few years. For now I need to be content with what my funds permit.--- My father has Windows 7 64 bit and it is awesome but yet alot of the programs I love that are installed on my XP PC are not compatible on his 64 bit PC.
While all of you electronics whizzes are enjoying your Windows 8's and beyond , this ole gal finally broke down and purchased a really great deal on a Windows 7 Home Premium Desktop 64 bit 'puter and 20" flat screen moniter. --I love it!- it has a 8 GB memory (cuz I had 4 more GB's added) and I have a modem plug in so I can still use dial up..lol! My dial up is much much faster now- and I will be keeping that (at only $12.95 a month, it's worth it) while also hooking up to high speed internet very soon . I know, don't yawn.. but for this ole 'tech turtle, my overtime at work really ended up being a blessing- I Got alot of my credit card debt paid off and have my budget arranged so that all of it (except used car payment) will be paid off by late June, and with the good Lord's help will definitely have this Best Buy bill paid off long before the free interest expires..thank God!
The moniter was a special order Asus 20 " screen for only $109. and the HP computer was only $399. on Best Buy's president's day sale. I'm so thrilled, cuz now I will soon renew my Stardock subscription and will have a blast downloading all those enticing Windows 7 skins.. muahhahaa!
Just want you all to know that many of the Windows 7 Windowblind skins actually DO look nice on my Windows XP OS-- so if you still have Windows XP, you may find that to be the case as well.
I added a cable so that I can still enjoy my Windows XP and shift back and forth from the same moniter to my new Windows 7 at whim.. This Ole gal is in Geek Heaven right now with my shift/lock key -- Windows 7 is truly beautiful and I get to keep my Windows XP goodies as well.
As long as consoles are 32 bit, 64 bit is not going to become the standard for games. Too much porting of console/PC games going on there. It give no incentive at all for companies that have a hand in the console business to develop 64 bit versions of games. It's going to be years still before 64 bit becomes commonplace due to that alone. Unfortunate.
Whoa, yet another thread necro...happening alot at the moment...