Brad Wardell's views about technology, politics, religion, world affairs, and all sorts of politically incorrect topics.

I’m looking forward to not running into the 2 gigabyte limit anymore on development.


Comments (Page 14)
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on Mar 04, 2012

Whoa, yet another thread necro...happening alot at the moment...

As long as it's not from spammers....that's fine.

 

Though it does mean every time I see an old thread I have to check....expecting spam....

on Mar 04, 2012

Though it does mean every time I see an old thread I have to check....expecting spam....

Exactly why i looked too expecting the same thing...

on Mar 04, 2012

C0LDsteel

As long as consoles are 32 bit, 64 bit is not going to become the standard for games. Too much porting of console/PC games going on there. It give no incentive at all for companies that have a hand in the console business to develop 64 bit versions of games. It's going to be years still before 64 bit becomes commonplace due to that alone. Unfortunate.

The next gen of consoles as well as the coming death of XP may well change all that.  It'll make more sense to invest upwards when your content is already pushing the boundaries of 32 bit computing.

We'll just have to wait for the actual specs of said consoles..  I'm not expecting much, but if they want it to last seven years they'll have to have the specs for it.

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