No promises…but I am lobbying for an in-game quest editor to make it relatively easy to create quests and events.
Why would a quest editor mean the map is getting an update?
Because people are saying that it looks better/sexier.
There is a picture with better cloth map art in the OP.
Yeah, but I can't seem to make it bigger than 1 inch x 1 inch... The only reason I ask, is that it runs okay on my work laptop (I travel a lot), but runs great on the cloth map. I like the whole statue look.
Weird. The picture is off in my browser. I didn't even notice. That looks amazing!
As to the ethereal Quest Editor I have some basic thoughts:
-Make sure it supports an infinite amount of objectives. I am currently averaging 5-20 objectives in my current efforts. The Labyrinth is close to 35 I believe.
-Please make the UI a drop down sort of deal where we can add a game modifier that pops in under the objective with all the requisite parts. Having each objective show a massive list of all the possible things an objective can do makes the UI scrolling painfully long and confuses the hell out of people.
-Objective 0 and objective 1 is confusing. Keep it how it is, but make sure the player can easily tell that the game starts at 0, not 1.
-Please get free with drop down box lists for items and monsters to be added. The more we can choose from a list, the faster things will go.
-Choosing the goodie hut and such would also be smart to be chosen from a list.
-Some things need to stay in highly custom format, though. Encounters need to have lots of room to choose the level and equipment of those units.
Just some basic ideas. I look forward to a final word on this as it would give me some modding competition from other users.
Will there be support for a quest/faction/mod/global event library like GC2?
Can we attach quests to a particular hero or to having a certain hero in our retinue and then meeting a certain faction trigger a quest with interesting consequences? (war for stealing Helen of Troy) and ideas like these?
https://forums.elementalgame.com/405814
I really like the quest editor feature. I hope it gets added.
Meaby it will be part of the planned "Workshop" button?
Sincerely~ Kongdej
It would be fantastic if we could tie a quest to something that happens in the game, but only happens if 1. you have hired that hero or have that Sovereign, and 2. any other conditions must be true (with possibly a percentage chance included).
Also, it will be very welcome when we get other triggers for quests apart from population!
In E:wom I was able to trigger quest events from a champion's level. Note the unit's internalname used, which means each quest is specific that internalname.
<TriggerType>UnitLevel</TriggerType> <TriggerStringData>Emperor_Karavox</TriggerStringData> <TriggerData>7</TriggerData> <TriggerOrigin>CapitalCity</TriggerOrigin> <TriggerChance>1</TriggerChance> <PostTriggerChance>5</PostTriggerChance>
Worth testing in FE, if any modder is up for it.
Are you up to it? <grin> You've just introduced many new heroes in Stormworld, after all.
No, I'm staying away from such quests, given there may or may not be a quest editor coming up.
But if a quest editor was coming up, I think new quest trigger possibilities would be a must-have (including the hero level trigger if it will work in FE).
Who knows. The quest system is already incredibly strong. They may just focus on providing understandable access to that.
I hope it allows you to EDIT them as well as create them. That's very important for something as complex as quests and events.