I discovered something interesting. Unless I’m mistaken, large address aware 32-bit games may be able access up to 8TB of memory. I don’t know what tricks the OS is using to do this (a 32-bit process should only be able to see 4GB) but a cursory look indicates when running on 64-bit version of Windows 8, a 32-bit process that is using large address aware is “seeing” 8TB.
Take that with a grain of salt since my guys are skeptical about whether you can actually use any of that.