Brad Wardell's views about technology, politics, religion, world affairs, and all sorts of politically incorrect topics.


Explore. Expand. Exploit. Exterminate.  This is where the term "4X" originates. 

The granddaddy of our genre is, of course, Sid Meier's Civilization. Where Sid Meier's Civilization leverages our common history from the dawn of agriculture to the moment we leave the Earth, Galactic Civilizations begins at the moment we leave our home world.

In Galactic Civilizations, players create their own histories.  Each game is a different possibility. 

When we released Galactic Civilizations III, we began taking notes on what players wanted to see in future updates or expansions to it.  Many of the features ended up in updates which culminated in the recently released 2.0.  Other features would take a great deal of time and thought to do. 

The biggest, most important features have come together in Galactic Civilizations III: Crusade.

Those features are:

  1. A Civilization Builder for creating and sharing full-fledged civilizations including ships, techs, custom diplomacy behaviors, etc.
  2. An economy based on citizenship that allowed players to macro or micro manage their civilizations based on their preferences in a way that didn't penalize either play style that eliminates sliders and dials.
  3. Espionage for spying and sabotaging your opponents.
  4. Interactive Invasions that make invading a planet a game unto itself.
  5. A better UX for managing large and small empires alike.

These aren't the only features in Crusade of course.  Far from it.  It doesn't even touch on the Crusade campaign, the new alien civilizations, the new graphics engine, the new resource system, the combat changes, the continued evolution of the AI (I am happy to say that the free update to GalCiv III in v2.0 now surpasses the AI in GalCiv II -- sorry it took so long, I'll be happy to discuss AI coding in another diary entry).

The Schedule

Each week between now and the release of Crusade, we will be posting Development Diary highlighting a major element of the expansion.  Here is a sneak preview of the first three:


CRUSADE DIARY 2: The Civilization Builder


February 9, we will walk through how you can build your own civilization to play as or to play against including how to assign specific ships for different roles, share your creations, create diplomacy behavior and more.


CRUSADE DIARY 3: Galactic Citizens


February 16, Take a tour of the all new citizen based economy. Gone are sliders and dials and in their place are your people.  Much strategy (and AI coding) goes around how to get the most out of your most valuable asset: Your people.


CRUSADE DIARY 4: Spies and Saboteurs


February 23, The galaxy is a dangerous place.  One of the vocations your citizens can take is to be trained to be spies and sent on dangerous missions. We will walk you through how espionage works, its consequences and the importance of knowing who is doing what and when.




Lone Star


The Sabre

Civilization Builder


Q: Will Crusade be a stand-alone expansion?

A: No.  It will be released as an add-on to Galactic Civilizations III (DLC).

Q: When will it be released?

A: Our target date is Spring.

Q: How much will it cost?

A: $19.99

Q: Will there be a public beta?

A: No.

Q: How will I be able to get it when released?

A: It'll be on Steam, GOG, direct and elsewhere as a DLC to Galactic Civilizations III.

Comments (Page 3)
on Feb 08, 2017

Yea I have a good game started in 2.0 and it is great, however knowing that Crusade is nearby I am putting my GCIII on pause till that releases and crushing my neighbors in Civ VI. 

on Feb 08, 2017

If you have both versions for free then why would pause the game when you could play both just as easy.

on Feb 08, 2017

Cause stuff..... 

on Feb 08, 2017

My main disgust. I have to spend $20 more for a  invasion system that I've been waiting on since day 1 of playing this game 

on Feb 08, 2017


My main disgust. I have to spend $20 more for a  invasion system that I've been waiting on since day 1 of playing this game 


Wtf? All games get added with new features, major updates, and overhauls. Look at other popular strategy games like Stellaris, Endless Legend, etc which have gotten new features and complete overhauls. The game has been more than complete for ages, and now when they feel like they can expand on it, you complain? Next time, don't buy a game ever until every single new feature and expansion has been released.


"Disgust" is laughable. If you hate it, move on with your life and drop the $20 elsewhere

on Feb 08, 2017


My main disgust. I have to spend $20 more for a  invasion system that I've been waiting on since day 1 of playing this game 


Not sure what you are upset about. Invasions currently work and have been in game since launch. We are getting a new invasion system which improves upon the one already available. 

on Feb 08, 2017


My main disgust. I have to spend $20 more for a  invasion system that I've been waiting on since day 1 of playing this game 

It is rather annoying to have a feature that the devs talk up before launch, then pull because the initial iteration was broken and never going to make the launch date (though the game wasn't ready by launch anyway) with the promise that something was just beyond the next update and it never happening.  Though it isn't the only thing in this expansion that was at one point promised as a free patch.  The civ builder with workshop support was another thing just on the patch horizon for ages as well.  These things can leave you feeling like you were deceived.  Not that I believe this is the case, rather it is probably more indicative of the depth and breadth of the issues in the base game coupled with resource allocation towards the project in general.  In the end it results in "plans change".

on Feb 11, 2017


Once again my faith in Stardock is rewarded.  If these changes are as good as they sound I think Gal Civ III may just have surpassed Gal Civ II.  Can't wait!  
agree, couldn't have said it better myself.

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