Brad Wardell's views about technology, politics, religion, world affairs, and all sorts of politically incorrect topics.
Popularity can be deceptive
Published on November 25, 2003 By Draginol In Blogging

...and the #1 reason why Stardock is so successful: Because everyone thinks desktop enhancements are a tiny niche market.

When I try to convince the press to cover our software, I am often met with "Do people really use this stuff?"  By "stuff" they mean desktop enhancements. Do people really want to change the way Windows looks and feels? Surely, it's just a tiny group of geeks who do this right? Right??

In actuality, desktop enhancements are pretty huge. They just don't get respect.  Let me give you a startling statistic: WindowBlinds has 2 MILLION more downloads than the popular voice over IP game utility "Roger Wilco".  In fact, I couldn't find ANY games on Download.com that even come close to the popularity of WindowBlinds. And WindowBlinds is just one of the many desktop enhancements on there. DesktopX is another that is incredibly popular with millions of downloads just on Download.com.

It creates a bit of a crisis of faith here. Because Stardock makes games too. But it makes it a hard sell internally at times when $50 programs like Object Desktop can sell thousands of dollars per day right off our website while our expansion pack for our hit game (by PC standards) Galactic Civilizations got only 6 pre-orders yesterday.  Thousands of dollars for Object Desktop, $120 for the expansion pack.  And the development expenses between the games and non-games is remarkably close.

I'm confident that more people will eventually buy PC games electronically. That's not the issue. It's not that the PC game market is small as much as the desktop enhancement market is relatively large. There are lots of other companies in the desktop enhancement market too as well as a lot of freeware. So while we may be the "Blizzard" of the desktop enhancement market, we're not the Microsoft.

 


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