Gad I get tired of seeing calls for nerfing based on the experience of PvP players.
I play as a Paladin and I can see where in a straight up dual that a Paladin would be tough to kill. But most of those Paladin powers are usable only once in a long while (lay on hands is good once per hour for instance).
Just annoys me to think that the PvP players might be able to get their "nerf" requests taken seriously based on something as artificial as a pre-arranged duel. Most of the time I'm running around half my Paladin powers are re-charging and unavailable. And at that point, I've got relatively low DPS compared to a warrior.
There are far more "unbalanced" things in WoW than Paladins and I don't think most of those need to be fixed either.
Typical conversation with a PvP:
PvP: "Yea, those Paladins are totally out of control man, it's totally unfair."
PvP2: "Dude you are so right. They get a gazillion lives and advantages others don't get."
PvP: "Damn straight. BTW, here's that enchanted Battle Axe of Glory +30 strength that Harvey from the Guild found last night by using Thotbot to keep killing that elite Drake over and over last night since he doesn't have a life. Normally you have to be a level 55 guy to even get into that area alive and you're only a level 20 but the axe only requires level 20 to use. So here you go. Go bash that damn Paladin, he's only got a regular Stone hammer. Them the breaks for not belonging to a l33t guild like ours.."
In other words, before complaining about "nerfing" the Paladin because he can heal himself or something let's keep some perspective. In terms of player imbalance, guilds and such are far more unbalancing on a day to day basis than any healing power.