Brad Wardell's views about technology, politics, religion, world affairs, and all sorts of politically incorrect topics.
Irrational's strategy sounds quite..rational.
Published on February 16, 2005 By Draginol In PC Gaming
Irrational Games, the developers of the hit "Freedom Force" go through their experiences with the development of Freedom Force along with their trials and tribulations over how best to get its sequel, Freedom Force vs. The Third Reich into the hands of gamers. Check it out!
Comments
on Feb 22, 2005
Thanks for posting this. I tried the demo and loved the game. Well, actually played through it 3 times, and played 10-12 multiplayer games. Its certainly refreshing.

But as a desire to support companies like IG that "Just say no" to rotten publishers that try to control what their games end up as, they must be supported so we can send a message to the industry of what we want and don't want. We must show support for these efforts, and show our lack of support for the filthy crap coming out of the big development houses and publishers. Only then will we reclaim our hobby.

In a day when most small and high quality development houses are being gobbled up and spit out by big publishers, its not often you find companies with convictions to release whats good, and what the fans want, rather than "What will make us to most cash the quickest, as concieved by some marketing turdball.". Its games like this, which leave enduring marks in the hobby for years, perhaps decades . We've seen the death of many awesome game francises over the years thanks to publishers. Ubi gobbled up Bluebyte, and butchered the Settlers series, Vivendi snatched Lord of the Realm, and destroyed that. Microsoft grabbed FASA and blew up the Mechwarrior francise and the list goes on and on...

The only way to stop the flow of garbage mainstream games is to just not buy them, and to support efforts of our Indy developers and self publishers to show that indeed, a game can be a big success, and have a huge following - and doesn't require a sellout of controlling interests to publishers. To show this isn't hyperbole, I purchased 2 full advanced copies of Freedom Force 2, one for me, and one for my brother, and as required, I will purchase more licenses.