What
a day. So I got the the 9 missions for the Galactic Civilizations:
Altarian Prophecy campaign completed today. That meant both the maps and
scenarios.
I have to say, it's going to rock. Anyone who's enjoyed GalCiv in the past is
almost certainly going to like having the ability to play specific maps and
scenarios as well as a campaign. And I also think those players who found GalCiv
to not have enough "depth" will find the scenarios to bring in enough strategic
and tactical depth to really challenge them.
So that was what I spent the bulk of my time doing today. Last night I worked
with Pat to fix some issues with JoeUser and did a lot of testing on the site.
I played around with a program called FolderShare which is a program very
similar to one of the upcoming ThinkDesk programs. FolderShare is a nice idea
that is horribly implemented. At first glance, it looks like the answer to
everyone's file sharing problems. But it doesn't take long to realize that it's
not really ready for prime time. Ultimately, the developers just don't "get it".
They seem to be fixated with the whole file swapping mentality rather than
making something that a corporation or user would want to use in a utilitarian
way. That said, given enough time users will provide them with the
feedback they need to get it up to par. Which means we need to get our asses in
gear with ThinkDesk because while we have a better idea, there's a lot of grunt
work that needs to be done.
Getting back to GalCiv:AP, we put in the ability for sceanrios to shut down
the initial minor races. This is key because many maps are balanced just right
that randomly throwing on other players, even minor players, can really mess
things up. I'm very pleased with how the scenarios and maps worked out. I
look forward to start play testing them next week.
I am still hopeful we can get GalCiv 1.2 out the door next week but I'm not
sure. We still have to get DesktopX 2.1 done and there are still a few gotchas
in our objects and such.
I really could use a vacation.
The other thing I played around with at length was our RSS reader that Adam
is working on. It is coming along nicely. It just has a lot of rough edges in
it. Not major things, just little things. I think one thing that would make it
look a lot slicker would be DirectSkin. Give it a brushed metallic look.
The Google Ad sense stuff we've added is having good results. We may be up to
making $50 per day in ads primarily from WinCustomize. This would be a nice
change as that would take some of the pressure off of the various Stardock.net
services which cost $15,000 per month total. The eventual goal is to get
subscriptions and ad revenue and anything else directly related to the
Stardock.net service sites (wincustomize, joeuser, desktopgadgets, xpthemes.com,
etc.) to pay for that $15,000 per month. We have a long way to go. Thus
far Object Desktop sales have subsidized it but we can't count on that forever.
Once we get DesktopX 2.1 out the door we can then get Object Desktop 2004 our
the door soon after and that will let us focus on actual shipping products that
we are very proud of.
Meanwhile the WinCustomize browser is looking pretty sweet. I really like it
but it has some minor usability issues. Let me show you what I mean:
As much as I like it. What I really wish is that the "Description" area was
actually more complete. Move the Download, apply, view comments in there
with the area where those buttons were being a separator that can be adjusted.
Then you can put a more fuller preview.
Basically what I am thinking would be nicer is if the "description" area was
like the preview area in the Stardock Central area in terms of what it shows.
But overall it's really nice, I just am not sure if users will prefer this to
just browsing the site since it's not quite as smooth an experience.
Ironically, the Stardock Central version, though lacking thse new "thumbnail"
and the nice tree view feature on the left is more useful for actually browsing
through skins than the WC browser in my opinion.