Brad Wardell's views about technology, politics, religion, world affairs, and all sorts of politically incorrect topics.
Lots and lots...
Published on October 25, 2005 By Draginol In GalCiv Journals

Galactic Civilizations I didn't have many hot keys.  This time around, we want to have lots of them.

Here are some of the preliminary ones (and if we have time, we'll make this configurable -- maybe for the bonus pack).

F1 through F4 are different views of the map.

  • 1 Ship List
  • 2 Planet list
  • 3 Research Screen
  • 4 Domestic Policy
  • 5 Foreign Policy
  • 6 Galactic Census
  • 7 Ship Design
  • TAB Find next ship
  • SPACE pass on current ship (give up moves)
  • ENTER end turn
  • ` Toggle grid lines
  • Delete delete current ship
  • ' Find your toughest ship
  • ; Find your most powerful fleet
  • G Open up Goto panel to send ship to a given destination
  • X Enter Rallypoint mode
  • R Bring up list of Rally Points
  • P Bring up most powerful planet in your civilization
  • B Build starbase with currently selected constructor
  • S Sentry currently selected ship
  • G Set current ship to guard
  • D Bring up details for currently selected ship or the details screen on selected planet.
  • + zoom in
  • - zoom out
  • Keypad + zoom in on mini map
  • Keypad - zoom out on mini map
  • Backspace toggle screens that have fold in UIs.
  • Esc Options screen
  • Ctrl-S Quick Save current game
  • Ctrl-1 Bring up negotiation screen with Humans
  • Ctrl-2 " with Drengin
  • Ctrl-3 through 0 bring up negotiation screen with corresponding player
  • Home brings up home planet of currently selected ship. If no ship selected, brings up your capital world.

Any others you can think of?

 

 

"
Comments
on Oct 25, 2005
HOT KEYS??? *touches keyboard* OW the pain... the pain...
on Oct 25, 2005
really though sounds good!
on Oct 25, 2005
Well I have an idea, 2 Ideas infact...

Ctrl + C Could send the nearest colony ship to the destination planet, In the options you can decide on either to have it send away a preset percentile of your population or manually set the colonists each time.

Ctrl + I (i) Would send an invasion fleet, As the same it would sent the closest Transport ship, However if a planet with Tir-Quan (Ur-Quan?) training is within a radius set in the options it will send a fleet from there instead.

I know it takes a bit of the fun away, But it will make things alot more efficient
on Oct 26, 2005
Looks nice, but...
There is the typical problem with my keyboard layout in my country and with english layout.
";" Is under shift key, and even better if I want to get the " ` " I need to press Shift " ` " and then press space. The "+", "-", " ' " keys are IIRC located in different places in english layout and mine.
Unless these hotkeys can be customised, I quess I won't be using them
Just my 0,02€
on Oct 26, 2005
Thats why it would be a very good idea to have it customisable..
on Oct 26, 2005

Thats why it would be a very good idea to have it customisable..

It would be nice, but I don't know if I'll have the time before release.

on Oct 26, 2005

Looks nice, but...
There is the typical problem with my keyboard layout in my country and with english layout.
";" Is under shift key, and even better if I want to get the " ` " I need to press Shift " ` " and then press space. The "+", "-", " ' " keys are IIRC located in different places in english layout and mine.
Unless these hotkeys can be customised, I quess I won't be using them
Just my 0,02€

Actually, I think that you might still be able to use those hot keys, with different keys. We're using the ASCII values of the keys, and those are OEM defined keys.  So you would just need to find out what keys have these values:

186-192 and 219-223.

 

on Oct 27, 2005
Cari, If you don't have time to do a full customization, how about just making some of the keys customizable such as the F keys or Shift/Ctl F keys?
on Nov 02, 2005
Hot keys, me like it!!!!
on Nov 02, 2005
You know while im here i would like to bring up the idea of allowing you to team fleets (you know you Hold control+#) then you hit that number then its called up...without shifting view makes war much more manageble...However in GC1 (not sure if it will apply to GC2) War was extremly micromanged When the game was in full gear (mid-game) then it gets tedious to deal with war effectivly...so i suggest that some sort of Military advisor could be used that will handle ships for you depending on what you want?
on Nov 05, 2005
I have problem in beta 4 with hot keys on a french computer with a french keyboard. I have posted a thread about that problem
on Nov 10, 2005
Change the keyboard to russian that may help (rolleyes with sarcastic grin and evil smile)
on Nov 17, 2005
please can we have a centre mini map on selected ship/plannet/station - whatever

also can the mini map re-centre around a mouseclick on the mini map pls.
on Nov 17, 2005
please can we have a centre mini map on selected ship/plannet/station - whatever


c

(I don't know why it's not on the list.)