Brad Wardell's views about technology, politics, religion, world affairs, and all sorts of politically incorrect topics.
"We know what you're doing.."
Published on December 27, 2005 By Draginol In GalCiv Journals

When I play strategy games against the computer I am always amazed that no one does a simple for loop through the enemy units to see if they're literally just outside my city, base, planet, whatever ready to attack.

That's what we humans tend to do.  The most lethal strategy in these kinds of games is usually to line up our units, ready to attack and then WHAM, knock down the AI in a couple of lethal turns.

In GalCiv, there is also the influence attack -- building influence base after influence base and gobble up the galaxy.

In GalCiv I, the AI did monitor this stuff and would come up with some funny responses like "Just so you know, we know what you're doing.."  In the original OS/2 version, the AI would surround your ships with stealth ships (the OS/2 verison had cloaked ships but they weren't very fun which is why they're not in now) then it would determine when it had enough and then preemptively attack you.

I don't know if I'll have enough time to put in cool stuff like having AI ships surround your ships.  That's the goal.  But the AI does get a pretty good picture of what the human player is up to (at higher difficulty levels) and start to put together a response to it even if it's not apparent. 


Comments
on Dec 28, 2005
I have my 30 fleets stacked near their territory and the A.I will build fleets to counter? I would very impressed if the A.I did that.
on Dec 28, 2005

Actually it's unlikely now you'd get 30 fleets in their territory before they went to war.

on Jan 06, 2006
I loved cloaked ships in birth of the federation or generally in Star Trek....i find it fun, but there must be some kind of counter-measure or weakness
on Jan 06, 2006
I defer to my other comment in another part of the blog here. If I have a speed of say 6 or 7 and they only have a sensor range of 2 or 3 can I achieve the surprise necessary to help my soldiers and fleet out? Maybe jack the advantage more my way? I know the attacker gets a bonus but it is damned hard not being noticed even with all that space.
on Jan 06, 2006
Well it works for Civ 4... makes sense too. The AI should play to win.

Also regarding starbases and planets in UP resolutions, I suggest "upping" the ante. The worst penalty is 5 bc a turn per starbase in other players sector. Which is really less than a slap on the wrist.
on Jan 09, 2006
It can be crippling to have that penalty, or it can be laughable, depending on your situation in that game.
on Jan 09, 2006
Agreed with Star Pilot. I've had games where my income per turn was 3000BC per turn beyond what I was spending even without the "period of great economic growth" and I've had times where even 50BC a turn would have killed me. Now, I'll admit that on the average it wouldn't hurt, but that's only because I'm almost never LOOSING 3000BC per turn.