Brad Wardell's views about technology, politics, religion, world affairs, and all sorts of politically incorrect topics.

Here is what is new in Galactic Civilizations II 1.4 over 1.31.

1.4 will be known as 1.4X on Stardock Central and in game.

+ Initial Colony buildings have less maintainence.

+ New colonies start out with a population cap of 6 instead of 5.

+ Farms provide less food.

+ Each citizen provides more tax income than previous.

+ Morale buildings have been increased in benefit but techs to get to them cost substantially more (ex: Virtual Reality Center now provides a 40% morale improvement vs. 25% in 1.31).

+ Stock market no longer gives morale bonus (wasn't supposed to in the first place)

+ Updated beam weapon model along with large hull models

+ Updated some of the planetary improvement icons to be prettier

+ Updated Achille's heel, Apocalypse, and Pathfinder missions in the campaign based on player feedback.

+ Tweaks to make money not too hard to get early on but not as easy to get ridiculous levels of money later on (though expert players will still be able to do this).

+ fixed bug where ships on auto-attack would try to attack ships they weren't at war with if the ship was in the way

+ fixed bug with auto attack where it was using the wrong function to check to see if a ship was hidden by the FOW.

+ fixed cheat key to force an AI player to surrender

+ added in code so that when using the CTRL+Z cheat to run the game in AI test mode, it will make the AI take over for the human player

+ fixed bug where ships that were being upgraded but were not selected tried to update the ShipContextWnd, resulting in a crash if the last ship to be selected was deleted

+ fixed a bug where a ship (under certain conditions) could fail to start moving even if it had a path calculated to its destination

+ added additional debug info for missing string in tradewnd, took precautions to avoid a crash

+ Tweaks to the AI code that handles planetary improvement so that they don't do stupid stuff by mistake

+ Fixed integer divide by zero crash (very rare but possible)

+ Fixed bug where if you upgrade a constructor and build a starbase while it is upgrading, the starbase will change into a ship when the upgrade is complete

+  If RAW file fails to load, a height field is generated randomly

+ Fixed crash in Quick Project Window (very rare case)

+ fixed a bug that could occur if you loaded a campaign save game and tried to continue after finishing that mission, instead of using the campaign screen.
 
+ added option to save ship design to disk.  If turned off, the ship design will not be saved to disk and will not show up the next time you start GalCiv2.  Ship designs will still remain in memory until the data is reloaded (from a save game, from starting a metaverse game after having played a normal game, etc).

+ Some minor memory leaks fixed.

1.4 will be available on Stardock Central on October 25, 2006 (as 1.4X). The stand alone version will be available on the 26th which is when the official announcement will occur.


Comments (Page 1)
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on Oct 25, 2006
Thanks for "yet another update"! (yaup!)

I hope that the 1.3 and 1.4 changes to farms, morale and economy will turn out to be the right ones in the long run.
(It's not about making money or MV points, but somehow 1.3 felt too restrained when compared to 1.2.)
on Oct 25, 2006
Slightly off topic, but I though this might be the right place to point out that your home page still proudly advertises:

free update to 1.2


Might want to bring that up to date when you upload v1.4...
on Oct 25, 2006
Looks like economy sizes are going to be kick ass compared to how it plays now, not only are we getting lower main. rates early on but as you grow higher per pop income via taxes, means if you dont spend a ton upgrading a planet you'll be brining in a lot of income on those middle class worlds.

Gonna make for a faster expansions early on.
on Oct 25, 2006
Many thanks for the update guys (and Elves).

Looking forward to the DA betas now. Only a few more weeks to go  
on Oct 25, 2006

Dark Avatar economy will feel very very different from GalCiv II's.

Tourism will be 10X more than in GalCiv. But as most people know, tourism is trivial as a % by late game. But early game, it will make a big difference.

on Oct 25, 2006
So far, everything seems to be running smooth with 1.4x...
Good job Stardock personel, and good luck with Dark Avatar.
Can't wait...
on Oct 25, 2006
I always thought the tourism bonus was way, way too low. Going for a victory by influence rarely seemed like a viable method, mostly because there was so little payback unless you really were going for an influence victory. You do get planets to rebel and join you, but that's only if you're really powerful, and by that point you probably can or already have a great military or research and could win one of those ways.

Has there been any thought given to creating some sort of diplomatic threat, such as races threatening to go to war if you don't withdraw/prevent your ships from entering their area of influence? I imagine it'd be somewhat similar to the way culture works in Civilizations later on. That'd make influence zones even more political/diplomatic. Minor civilizations could also be treated similarly.
on Oct 26, 2006
This looks awesome, but it seems like the colony rush is going to be speeded up now, when in previous patches it was slowed down. What's Stardock's view on the colony rush? Does it play the way you want it to?
on Oct 26, 2006
Heartfelt thanks for the autoattack fixes. Those were makin' me crazy.
on Oct 26, 2006

This looks awesome, but it seems like the colony rush is going to be speeded up now, when in previous patches it was slowed down. What's Stardock's view on the colony rush? Does it play the way you want it to?

Not really. But the real solution is in Dark Avatar.  There's still a hit to colony rushing but just not as much.

on Oct 26, 2006
Just a quick question about mechanics.

If I am in the middle of a game should I update now or wait until the game is done? WIll the update change the current game?
on Oct 26, 2006
Downloading now and thank you VERY MUCH. Just in time I just beat extraction point and the next few weeks I got lots of games coming in. Cant wait to play Thanks Stardock.
on Oct 26, 2006
Devs which planetary improvement icons were tweaked?

Thanks in advance

Drengin
on Oct 27, 2006
Good to know that this game keeps getting better.
on Oct 27, 2006
Sounds good...downloading.Cant wait for DA, for all new features in a same game.CA could learn much from Stardocks from that part of view.Also one of my greatest hopes is initiall colony rush "timebreak" and different atmosphere etc...game will variate much more...have high hopes, maybe one of new races will be methane breather Keep on great work!
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