I had the opportunity to get a saved game from a player who was experiencing long turn times. This was extremely useful because it’s one of those things you “hear” about sometimes but it “never happens on my machine”. I was able to reproduce it and the results were fascinating. A huge part of the cost was recalculating those zones of control. This is something that has always been in there (going all the way back to Elemental) but over time, it appears to ...