Brad Wardell's views about technology, politics, religion, world affairs, and all sorts of politically incorrect topics.
Maint release.
Published on May 8, 2006 By Draginol In GalCiv Journals

Here is what is new in Galactic Civilizations v1.11 over 1.1:

+ New AI option - allow AI to use more CPU. Not used yet but will be in future builds.

+ Civ homeworlds are set when loading a saved game.

+ AI (some of them) less reactionary to influence concerns (i.e. won't likely build as many embassies)

+ AI pickier about trading weapons techs

+ AI sensitive to player going for tech victory

+ AI designs ships more often (this will be further refined in the future)

+ Some text string changes

+ Double clicking on a a ship in the stacked ships list will now open the planet screen

+ Can no longer steal techs that belong to a different ethical alignment

+ Re-designed the save and load game systems to be much faster and use a lot less memory (only works on NEW games)

+ Strategic view updates better on loading a saved game

+ Players can now sort by social production on Civ manager

+ Confirmation dialog added on retire option

+ Fixed bug where movement points in a fleet get miscalculated after the battle

+ Tweaks to CalcMilitaryMight to be a better judge of what a strong military really is

+ Civ Abilities recalculated quicker so that various trades and such have a more immediate effect.

+ Research screen remembers what sort list you chose

+ Victory Status tells player how many civs they've conquered

+ Lots of small tweaks and performance enhancements.

+ Neutrality Learning Centers will automatically take over (upgrade from) Research Academies

+ Some research oriented techs are more expensive

 

The main goal of this build is to resolve the memory issues that some people had with 1.1.  The main cause of the memory issue was due to our heavy use of caching which could result in a LOT of memory being used. For people who had enough memory, life was good. But for people who ran out, it was bad. This build should have the performance advantages of 1.1 but use far less memory.

While you can use previously saved games, we recommend starting with new games so that you get the most out of it.  I also made some tweaks to the computer AI.


Comments (Page 2)
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on May 08, 2006
Any chance of the new combat system beining in 1.11? Can't wait to try that out.
on May 08, 2006
Well, from what I understand from that statement is that double clicking on stacked ships in the shipyard box in the planet minidisplay (I don't knnow how else to put it!) will open the planet display?

That would mean I have to click the "launch" button for every ship, which would really suck?!

Anyway, can't wait to try the AI improvements ....
on May 08, 2006
Be interested to see how it reacts to me going for a tech victory...
on May 08, 2006
Since you are making AI changes, how about making the AI value sensors. Even with the planned re-balanced combat in v1.2 (both sides will fire at the same time instead of the attacker firing first, YES!), sensors are valuable and "Eyes of the Universe" is the most valuable Galactic Achievement!
on May 08, 2006
that neutrality auto-upgrade.
on May 08, 2006
Be interested to see how it reacts to me going for a tech victory...


Perhaps the AI's will send a message saying ' whats this tech victory thing your going after? And why can't i acheive it you cheating human $%^#!!!'

or perhaps not...
on May 08, 2006
> Neutrality Learning Centers will automatically take over (upgrade from) Research Academies

This alone makes the upgrade worth it by saving 15 minutes of my time per game.
on May 08, 2006
[quote+ Double clicking on a a ship in the stacked ships list will now open the planet screen]

That should read:
+ Double clicking on a a ship in the stacked ships list will now open the ship details screen



Also, double clicking a fleet in the stacked list will open the fleet manager screen.
on May 09, 2006
Be interested to see how it reacts to me going for a tech victory...


I think it should declare a trade embargo on you.
on May 09, 2006
AI pickier about trading weapons techs
?

Ooh boy, it must be a real major Pita to trade war technology from the computers.
on May 09, 2006
Greetings,

if I install this patch, will I have to activate the game again? I had some difficulties and finaly I used the email activation for version 1.1, but I do not want to do this again.
on May 09, 2006
I had hoped that you would have fixed the bugged diplomatic movies now that you released a new movies-build and all.
7_trade00.bik and 7_trade01.bik should switch names. 5_trade00.bik gives graphic errors in-game.

And please take a look at this thread:
https://forums.galciv2.com/?ForumID=274&AID=116282
on May 09, 2006
I think it is humerous when people moan and complain about a patch from you guys messing up their games....MOST NORMAL game companies would say "hey we will get to it" and a month later, they release a patch(maybe). With Stardock it is like there are robot minions working on patches 24/7, and they are beaten severely and made to work even harder when there is a problem with a patch.

By the way, I love you guys.

But in a purely "you make my gaming day bright and cheerly" way and not in a "I want to get it on" way.

Just wanted to clear that up.

And thanks. Again.
on May 09, 2006
if I install this patch, will I have to activate the game again? I had some difficulties and finaly I used the email activation for version 1.1, but I do not want to do this again.
Shouldn't have to, no.
on May 09, 2006
There is no doubt in most geek's minds that Windows does not handle memory clean up as well as the competition.


Out of curiosity, who is the competition and how do they do it better?
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