Brad Wardell's views about technology, politics, religion, world affairs, and all sorts of politically incorrect topics.
Maint release.
Published on May 8, 2006 By Draginol In GalCiv Journals

Here is what is new in Galactic Civilizations v1.11 over 1.1:

+ New AI option - allow AI to use more CPU. Not used yet but will be in future builds.

+ Civ homeworlds are set when loading a saved game.

+ AI (some of them) less reactionary to influence concerns (i.e. won't likely build as many embassies)

+ AI pickier about trading weapons techs

+ AI sensitive to player going for tech victory

+ AI designs ships more often (this will be further refined in the future)

+ Some text string changes

+ Double clicking on a a ship in the stacked ships list will now open the planet screen

+ Can no longer steal techs that belong to a different ethical alignment

+ Re-designed the save and load game systems to be much faster and use a lot less memory (only works on NEW games)

+ Strategic view updates better on loading a saved game

+ Players can now sort by social production on Civ manager

+ Confirmation dialog added on retire option

+ Fixed bug where movement points in a fleet get miscalculated after the battle

+ Tweaks to CalcMilitaryMight to be a better judge of what a strong military really is

+ Civ Abilities recalculated quicker so that various trades and such have a more immediate effect.

+ Research screen remembers what sort list you chose

+ Victory Status tells player how many civs they've conquered

+ Lots of small tweaks and performance enhancements.

+ Neutrality Learning Centers will automatically take over (upgrade from) Research Academies

+ Some research oriented techs are more expensive

 

The main goal of this build is to resolve the memory issues that some people had with 1.1.  The main cause of the memory issue was due to our heavy use of caching which could result in a LOT of memory being used. For people who had enough memory, life was good. But for people who ran out, it was bad. This build should have the performance advantages of 1.1 but use far less memory.

While you can use previously saved games, we recommend starting with new games so that you get the most out of it.  I also made some tweaks to the computer AI.


Comments (Page 1)
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on May 08, 2006
Nice.


Can a new suggested features sticky be thrown up so we could start chiming in.....


Oh yea... welcome back.
on May 08, 2006
Welcome back, even if it is only for a day. Good luck with Vista. Hopefully microsoft will evolve to the point that they create an os that is stable and handles memory better. Seems like from the days of dos 3.3 they've always have had some type of memory cleanup problem.

I realize there are only 168 hours in a week and you undoubtedly are inundated with information overload. I left a comment in your going on vacation journal. I don't know if you've had a chance to look at it or no. It is resonse #53. Curious to see if any of my ideas have merit.

Keep up the stellar work. Hopefully you guys are making money faster than you can spend it. Nerd_dog.
on May 08, 2006
+ Double clicking on a a ship in the stacked ships list will now open the planet screen


umm...what for?
on May 08, 2006
+ AI (some of them) less reactionary to influence concerns (i.e. won't likely build as many embassies)

Sounds good, just like the other changes.

By the way, are you sure that the planetary culture improvements work as they should? I found the increase in influence output to be almost marginal when building such improvements on my own.
And in most cases it's better to build a (defensive) cultural starbase anyway, I think.
on May 08, 2006
Thank you for the update !

Just one minor thing : could you make the "goto" button (in the window that appears when you finish building ships)so that it leads to the planet where the ship has been built?
As of now it only leads to the shipyard, which is useless... When i click "goto" i want to see where my new ship is available on the strategic view...
on May 08, 2006
Frogboy did you guys manage to fix the 'Set as Homeworld' button so it actually does set the desired planet as the new civ homeworld. This can be really helpful if you find a really nice planet and want to add your civ capital bonus to it. At present you have to click the button then destroy Earth(etc) as your homeworld for the bonuses to move

If you guys are not going to use this button do you think you could remove it please
on May 08, 2006
All the changes sound good, but I echo #3's comment. So will this patch be out soon? Cuz' I can't find it on SDC..
on May 08, 2006
+ Double clicking on a a ship in the stacked ships list will now open the planet screen


ROFL
on May 08, 2006
Must be a really, really big ship. I thought Terror Stars weren't going to be implemented, at least not yet
on May 08, 2006
Well, from what I understand from that statement is that double clicking on stacked ships in the shipyard box in the planet minidisplay (I don't knnow how else to put it!) will open the planet display?
on May 08, 2006
btw, where is this 1.11 patch anyhow?
on May 08, 2006
Can you make a button or a option where I can switching off the AI design your ships.The reason, if I integrate a model, (for example babylon 5) into the game, I do not wish it the ai changed the model.
on May 08, 2006
Yeah! where is it? Searched all over your house and cant find a patch anywhere.
on May 08, 2006
Any word on the reloading-and-losing-a-turn-of-production bug?

Good luck with Vista. Hopefully microsoft will evolve to the point that they create an os that is stable and handles memory better. Seems like from the days of dos 3.3 they've always have had some type of memory cleanup problem.


Let's not point fingers where they don't belong.

The memory problems aren't the fault of Windows. The game is (or, rather, should be) capable of running in the 2GB address space that Windows allots to processes. It is because the code is doing something wrong; whether just fragmenting the virtual address space, or it is actually leaking memory somewhere, or a combination of the two.

You could say that Windows should allow 32-bit processes the full 4 GB of addressable memory that 32-bit pointers allow. But it's not like the developers were somehow unaware of the 2 GB address space restriction; it's not like this restriction hasn't been there since the earliest days of Win32 well over ten years ago. And even if Windows did permit the full 4GB of memory, that doesn't guarentee that the bug wouldn't have simply eaten that up too.

No, Windows is not at fault here. A fact of which the developers are well aware.
on May 08, 2006
@Alfonse: I think he was just referring to Windows in general as opposed to other operating systems. There is no doubt in most geek's minds that Windows does not handle memory clean up as well as the competition.
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