Brad Wardell's views about technology, politics, religion, world affairs, and all sorts of politically incorrect topics.
Published on July 10, 2008 By Draginol In Demigod Journals

image Greetings!  With the release of Beta 1 starting to get closer (August) to all those who pre-order the game, we're starting to put together a tentative schedule.

Those of you who have been through other Stardock betas know how these things go. Below is what you can expect:

August. Beta 1. This will not be a "fun" beta. It's a stress test of the engine. Those of you who were in the Sins of a Solar Empire beta or the GalCiv betas know we're not kidding. There will be very little balancing in this version. It will also be multiplayer-only at this stage.

October. Beta 2.  This beta won't be that fun either but it'll be better than Beta 1. THIS is the key beta in which players give us their ideas and suggestions.  The beta process isn't just to find bugs but to let players suggestion changes to the game.  There will be a series of Betas 2 (2A, 2B, 2C, etc.) that will be released in which we begin incorporating player suggestions. These will happen quite rapidly thanks to Impulse.

December. Beta 3. This may or may not be a public beta depending on how things go.  What we have done in the past is give players who have been particularly helpful access to late betas so that we can keep tweaking and enhancing with their feedback.

January. Gammas (release candidates).

February. Tentative release date at worldwide retail in multiple languages.

We do plan for the game to be available at stores roughly the same time in North America, Europe, Russia, and Australia/NZ at the very least.

Users who are part of the beta will be getting something special but I am not at liberty to talk about it yet.


Comments (Page 2)
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on Jul 11, 2008
Ohh, I'm looking forward to it... getting a new computer here real soon(new job, yay!), any hardware or OS you might need more testing with?

edit: just pre-ordered
on Jul 11, 2008
I think beta 2 will be where it will get interesting. Because sp is the one that's been highly sprung about so defo need to give major feedback on that, hehe.
on Jul 11, 2008
When will the beta forums be up and running? Being in my second year of my software development bachelor I am more eager for betas than ever
on Jul 11, 2008
Technically, the beta forums are already up, here. There's just not much going on
on Jul 11, 2008
Hopefully I can get a new computer before beta 2 comes out

I'm thinking that something special is either the collectors edition or a little Demigod figure.
on Jul 11, 2008
It's going to be a working I-WIN button that will mean instant defeat for anyone who wasn't in the beta.
on Jul 11, 2008
It is probably a special icon for your castle or something   
on Jul 11, 2008
@Annatar11
So you just have to preorder to be in on the beta?
on Jul 11, 2008
Sweet, bug hunting. Imma break ur game real gud 4 u. >3

Are there specific guidelines we need to follow for bug submission? Will there be an in game /bug command or a menu option that brings up a form? Email addresses? Cans and string? Smoke signals?
on Jul 11, 2008
So you just have to preorder to be in on the beta?


Yep. When the beta rolls out, the pre-orders will be charged and the serial numbers emailed out.

Like I mentioned in another thread, Stardock did state a while back (when the GPG-Stardock partnership and the beta were announced) that the first beta will be limited on the number of pre-orders as well, but they've never announced that the number has been reached. So chances are it's still open.

on Jul 13, 2008
looking forward to helping polish such an awesome game!
on Jul 14, 2008
Can't wait its been a long wait since the Pre-order see ya in the arena next month
on Jul 15, 2008
I was just fooling around, I do know what betas are about and if balance is done last traditionally no wonder most games are massively imbalanced on release, I am glad you work on it for so long already


Actually, you kind of have to put balance in last. To take Starcraft as an example, how would you work balance out if you didn't have air units implemented yet? As soon as you added Battlecruisers, Wraiths, and Science Vessels to the terran side, they'd play completely differently -- with brand new balance requirements. And the same thing applies to Zerg and Protoss!

I don't know what features have yet to be put in, but you really can't fine-tune balance until everything is in place.

on Jul 15, 2008
Something like air units seems a little too important to leave out of the betas  .
on Jul 17, 2008
Something like air units seems a little too important to leave out of the betas  .


The principle -- and the point behind it -- is the same, however. Until every single feature is in the game, you can't do much more than rough balancing, because the fine balancing is going to be deranged every time you change anything.
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