Brad Wardell's views about technology, politics, religion, world affairs, and all sorts of politically incorrect topics.
Published on July 10, 2008 By Draginol In Demigod Journals

image Greetings!  With the release of Beta 1 starting to get closer (August) to all those who pre-order the game, we're starting to put together a tentative schedule.

Those of you who have been through other Stardock betas know how these things go. Below is what you can expect:

August. Beta 1. This will not be a "fun" beta. It's a stress test of the engine. Those of you who were in the Sins of a Solar Empire beta or the GalCiv betas know we're not kidding. There will be very little balancing in this version. It will also be multiplayer-only at this stage.

October. Beta 2.  This beta won't be that fun either but it'll be better than Beta 1. THIS is the key beta in which players give us their ideas and suggestions.  The beta process isn't just to find bugs but to let players suggestion changes to the game.  There will be a series of Betas 2 (2A, 2B, 2C, etc.) that will be released in which we begin incorporating player suggestions. These will happen quite rapidly thanks to Impulse.

December. Beta 3. This may or may not be a public beta depending on how things go.  What we have done in the past is give players who have been particularly helpful access to late betas so that we can keep tweaking and enhancing with their feedback.

January. Gammas (release candidates).

February. Tentative release date at worldwide retail in multiple languages.

We do plan for the game to be available at stores roughly the same time in North America, Europe, Russia, and Australia/NZ at the very least.

Users who are part of the beta will be getting something special but I am not at liberty to talk about it yet.


Comments (Page 4)
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on Aug 07, 2008
But bugs aren't the only issues in game development, and thus a poor "stat tracking" idea overall. When a beta is laid out in a manner that allows testers to influence game mechanics and concepts (such as the case with Demigod will be), it's also important to consider those contributions and they can't be quantified in a chart. Who's a better tester, a guy who finds 10 bugs but constantly complains that there aren't enough Demigods and offers no rational and thoughtful ideas or suggestions, or the guy who finds 8 bugs but is very actively discussing game balance, mechanics, improvements in a rational manner?



But really, it's half a year at least down the road, why worry about it now? Do the best you can when you test, and if you're picked you're picked. They aren't going to change the way they pick people based on a popular poll or anything like that
on Aug 07, 2008
I wasn't part of the previous stardock betas, but I can't imagine they are going to look at the logs and simply choose users based solely on how many bugs they have found.

Even now, if you have been on these forums, you have a good idea of the active particapants and the helpful posters. Similarly, I'd like to think final beta testers will be those who are active, helpful, easy to work with, and/or good at playing the game.

Course alot will depend on how many participants are in the early betas, and how many openings they want to offer.
on Aug 07, 2008
Linden Labs, the people behind Second Life, run a public JIRA which is a bug tracking system. Residents can submit bugs to the system, and apparently there are pencil boards which cycle through recently added bugs in the LL offices. This way, bugs can be submitted with a defined format and most likely are put into the right categories (no UI bugs in the Game Play section for instance).
on Aug 07, 2008
/frown
on Aug 07, 2008
Even thouhg I am a brand new member I can already tell I'm gonna have a blast. The fact that you seem so connected to your community is impressive. I am looking forward to the beta as well as sharing my thoughts and suggestions.
on Aug 07, 2008
the end of August can't come soon enough...

on Aug 07, 2008
See, I have a problem because Demigod is causing a conflict in my mind. I want August to end so I can play Demigod, but when August ends, school starts again :/. The only solution is to release it earlier!
on Aug 07, 2008
Or skip school.

(Warning: Do not attempt.)
on Aug 07, 2008
For once being unemployed is a boon! >.>
(as an aside, is GPG looking for a talented programmer?)
on Aug 08, 2008
For once being unemployed is a boon! >.>(as an aside, is GPG looking for a talented programmer?)


hah, sounds kind of fishy....an unemployed talented programmer.

I know a ton of people got laid off at IBM so the new interns who are graduating soon(me) can get job offers. But I don't like that mind set in a company. Out with the old, in with the new I guess. I'm not sure how gaming companies are but I hope they are more loyal to their programmers.

In any note, I salute the programmers out there. I always wanted to be a game programmer but I felt if I spent all day coding a game, I would lose my drive for computer gaming. So I still ended up being a Software Engineer, just not for games.

To the programmers out there on this game, do you ever feel this way or can you sit hours coding a game and still enjoy playing other computer games? Or after you get home do you not even want to see a computer until you have to do it again the next day?
on Aug 08, 2008
As I hear it, the old school way of game design had programmers burning out in their 40s. I'm TOLD game design has matured a lot and programmers aren't pressured into final month crunch times with little sleep and too much Bawls. As a trained game programmer (I gots mah skoolin' sir-tiff-e-kate) I have to say the "magic" has gone in gaming. Where once I would look at a game like... Mechwarrior 3 and say, "Wow, the graphics are amazing, and I love the ambiance!", I now find myself saying, "Hmm, decals. And is that deferred shading?" It's akin to learning the magician's tricks, they cease to be as amazing as they once were.

The upside is, unlike magic, gaming still remains fun. I just know how it all works behind the scenes. Or at least, how I'd make it work.

As for why I'm unemployed yet talented... I can't tell you. I've handed in so many resumes and code samples, but only the people I do free work for online seem to openly say I'm good. >P
on Dec 08, 2008

I know this may seem like a useless question, but where are we in this process.  What I mean is will Beta 2 still be mostly for suggestions?

 

Will there be an "exclusive" beta 3?

 

Will Gammas be for balance?

 

Answers to this and many more questions would be useful to me.  Could we do a new schedule/purpose for new and old beta testers alike?

on Dec 12, 2008

I think so Trigeminal, as they will likely choose select community members to test downloadable content before it is offered to the public I imagine.

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