Brad Wardell's views about technology, politics, religion, world affairs, and all sorts of politically incorrect topics.
Published on August 10, 2008 By Draginol In Demigod Journals

image If you've ever worked on a game, you know that for 80% of the process, the game is little different from any other development endeavor. It's not "fun". You aren't "playing" the game, you are simply working on it in the hopes that it will be fun at some point.

Galactic Civilizations, for instance, was incredibly boring until the final months. We were starting to sweat it but then, like the flick of a switch, it came together and was very fun. Sins of a Solar Empire was extremely tedious until the last few months of development. But then, as players saw, it came together and started being awesome.

And so it's starting to come together with Demigod.  We still have a lot of work to go. But even with lots of features not enabled yet, I find myself enjoying myself playing just against the computer players in a 3 on 3 game (all AI except me).  I just love the various powers that the Demigods have, the items are really fun to mix and match.  I'd say it's about 60 days away from being at that point where, like Sins and GalCiv before it, Demigod gets the critical mass of "fun stuff" in that it starts to become a problem internally (i.e. where we have to limit "testing" to non work hours).

 

-Brad Wardell = Draginol = Frogboy.


Comments (Page 1)
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on Aug 10, 2008
Regulus!!!
on Aug 10, 2008
"18:13:00 |Sevenix: we havnt seen Regulus on any screenshots yet though, he may still just be concept"

thats 12:13 for you...
on Aug 10, 2008
Regulus has the same health and reload bars and text as in Supcom   
on Aug 10, 2008
Can we have one of the Plantgirly one next?
on Aug 10, 2008
haha! it does
on Aug 10, 2008
This journal seems pretty conveniently timed actually. One day they say the beta won't have many features and won't be fun, so the next day they release a journal saying how awesome it is when they add features - a way to tease/torture the fans. The "it is fun with AI's" part seems like it is meant to reassure those of us who are dissappointed at the lack of muliplayer at first. It also has a possible clue as to when the next stage of the beta will start (60 days from now) and conveniently links to two of Stardock's other games - games that we could play to keep busy while we wait.   
on Aug 10, 2008
First, sry for double posting that (in a similar thread). I am just gettign excited too (which isnt easy thing because, these days our new house will be finnished and will buy a dog, and in half an year will become daddy:)), and want to know more about that stuff:)
So...

About Demigod now. All the information mentioned in the press releases and interviews by developers and Stardock seems very promising , BUT one thing that concerns me pretty much. I am talking about that u will have only 2 types of heroes. That doesn't seem enough to me to offer the level of customization per hero, which would delight the regular DotA player. I know that the game has a variety of other aspects that will be much deeper integrated in Demigod, than they are in DotA, but anyway take a look at DotA. The funniest part is the wide variety of heroes u can choose between, and the many different way to build up each one of them with so many items available.
That i doubt will be that good implemented in Demigod, with only 2 types of heroes.
Please surprise me, and prove me wrong:)
on Aug 10, 2008
Argh! Stop torturing us! All these journals come and tempt us yet there is still such a long way until we can try it.. You guys certainly know what you are doing
on Aug 10, 2008
About Demigod now. All the information mentioned in the press releases and interviews by developers and Stardock seems very promising , BUT one thing that concerns me pretty much. I am talking about that u will have only 2 types of heroes. That doesn't seem enough to me to offer the level of customization per hero, which would delight the regular DotA player. I know that the game has a variety of other aspects that will be much deeper integrated in Demigod, than they are in DotA, but anyway take a look at DotA. The funniest part is the wide variety of heroes u can choose between, and the many different way to build up each one of them with so many items available.That i doubt will be that good implemented in Demigod, with only 2 types of heroes.Please surprise me, and prove me wrong:)


There are only two types but there are a bunch of Demigods of each type, all of which play very differently. Dividing them into two groups makes it easier to understand what you are doing but really individual Demigods of each type will be types of their own.
on Aug 10, 2008
For a heroe Regulus looks a bit small, i wonder how you can find him in a large clash of armies?
on Aug 10, 2008
I am not sure but that stuff in the upper right looks like the fog of war.
on Aug 10, 2008

About Demigod now. All the information mentioned in the press releases and interviews by developers and Stardock seems very promising , BUT one thing that concerns me pretty much. I am talking about that u will have only 2 types of heroes. That doesn't seem enough to me to offer the level of customization per hero, which would delight the regular DotA player. I know that the game has a variety of other aspects that will be much deeper integrated in Demigod, than they are in DotA, but anyway take a look at DotA. The funniest part is the wide variety of heroes u can choose between, and the many different way to build up each one of them with so many items available.
That i doubt will be that good implemented in Demigod, with only 2 types of heroes.
Please surprise me, and prove me wrong:)

Each hero is extremely unique. You're thinking of types as being akin to classes. That's not the case.  The types of heroes has to do with the way the game is played, not how different the heroes are.

on Aug 10, 2008
man... each passing day makes it harder and harder to wait. not that i have a choice, but i can't stop thinking about how awesome this game is going to be. I can't wait for the beta so i can get just a little taste of what you have in store for us!
on Aug 10, 2008
By the way an analogy for DotA players:

Every hero in DotA is an assassin type hero (some blur the lines a little), look at the diversity there.

Now add another type of hero: even more diversity.

DotA is less diverse than demigod (though it may take awhile to get there, but it has the potential)
on Aug 10, 2008
the balance between Assasins and Generals will be hard to achive, but the concept is great. i like new concepts and i will add Demigod to my clan as one of the games we will play as an esport title
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