Brad Wardell's views about technology, politics, religion, world affairs, and all sorts of politically incorrect topics.

image If you've been in one of our betas before you already understand what I'm about to talk about. But if this is your first beta, you may find this discussion interesting.

Our betas tend to be very beta. That is, rough. Whether it was Galactic Civilizations or Sins of a Solar Empire, our first betas tend to be pretty rough. Unfortunately, the higher the profile the game, the more likely people are going to try to use the beta as a way to judge the final game.  The first GalCiv beta was awful. I mean AWFUL.

Here's a screenshot of GalCiv II beta 1:

image

Here's the final game:

image

It's amazing how much can change in a few months. Bear in mind, this was a SEQUEL to an existing game in which it was the same games team working on it.

Sins of a Solar Empire went through the same evolution.

So right now, we are working on a ton of things in preparation for beta 1 including the opening screens to try to make them more friendly and well, more polished.  If you've developed a game before, you already know how things like finalized UI images often wait until very late. But the average consumer isn't going to be quite as understanding.

The stability of the beta is excellent. It's as stable as a released game IMO. The challenges will be compatibility, balancing, and taking in user feedback and implementing it.  We all have our own lists of things we want to address as soon as possible it's just a matter of prioritizing those changes and getting them in.

Some people at Stardock want to focus on the maps. Some at GPG want to nail down the in game UI functionality. Others want to incorporate additional strategic elements.  And believe it or not, this is the sausage factory that exists on every game whether it come from Blizzard to Bungie or Ensemble. We all go through this. 

Of course, the difference here is we plan to share with you a peek at the inner sausage factory in our development journals here and elsewhere so you can get a sense of what goes into making a AAA title.


Comments (Page 1)
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on Aug 14, 2008
"This tech preview does not represent final gameplay or final quality" Teeehee

That's a pretty looking main menu shot, though! I'm in the camp with the people who've tested games and Stardock games previously, so I understand the whole beta-ness issue.

Part of the problem is that when people hear "beta", they're used to those near-final games that are shown off basically for pure publicity. Especially since Fileplanet rolled out their beta program and most of the popular games end up as an open beta for Fileplanet subscribers. Which is also why, I suspect, most MMOs keep their betas under NDA the whole way through, until they do a public one (which, again, is the near-finished version).

Age of Conan did this, but their near-final version received so much flak because it was lacking, that their game director was posting letters left and right explaining things. To their credit, they did patch it up considerably before the actual release.

Still, I think most people would understand that the first beta 6+ months before the game's release is not meant to represent the finished thing. More attention to the game will be drawn the closer it gets to launch, but then the game will also be more finalized usually (not the case with Sins, I know )

For me, it's actually more fun playing the early and dirty betas if I am beta testing, than playing the near polished release candidates that are just used for publicity
on Aug 14, 2008
I understand how the beta is going to be.
Just can't wait
on Aug 14, 2008
I don't care how "rough" the beta will be; I'm still super psyched for it!!!
on Aug 14, 2008
I'm with Annatar, I'm more interested in seeing the bare wiring behind the panels that are taken off the walls to be tinkered in. >)
Having made a few games myself in school I'm well aware of how crappy and unpolished a game can look before it's "done" and ready for presenting. I made a joke of it with one of my fellow programmers, stating, "it's amazing games work at all, they're held together by gum and duct tape until the end when everything comes together." Some times our games wouldn't even have vital functionality (jumping for instance! >D ) until the final weeks of our terms. Our crappy space RTS was particularly fun, nothing could actually shoot at each other until the final days. Up until then stuff just floated around in space at each other (though collisions did damage. Our carriers were the most effective combatants up until the end).
on Aug 14, 2008
It certainly looks like it should be great from the beginning. Can't wait to get my hands on it.

Up until then stuff just floated around in space at each other

Classic quote if I ever heard one.
on Aug 14, 2008
Does that mean you preordered, Kitkun?
on Aug 14, 2008
Does that mean you preordered, Kitkun?

Soon as I get enough money... blasted college!

Now that I think about it, are the graphics considered almost completely finished on what we've seen?
on Aug 14, 2008
The engine should be pretty much finished, yeah. The first beta phase will be stress testing it. Compatibility, stability, etc.. I expect there will be some placeholder graphics, possibly models. But on the whole, it should be pretty much done.
on Aug 14, 2008
What i can't wait to see, is the game kind of.. Mould over the course of the betas. It will be excellent to see the thought process behind every decision and see the game develop into the final product. Simply awesome, can't wait!!
on Aug 14, 2008
yayz for BETA
on Aug 14, 2008
Will this game have support for the high end systems? LIke x16 AA etc?
on Aug 14, 2008
Classic quote if I ever heard one.


Thanks. >D
The teachers thought it was rather funny too when they asked to see the game in action. Our large ships slowly turning in space and then ramming at each other were not the most thrilling things to watch, but at least it was networked and the carriers spawned fighter craft properly. ^.^;
on Aug 14, 2008
Hey nice screen of the menu there! Honestly this is my second Beta ( i beta tested for Guild wars for acouple days so maybe that doesnt count) I couldnt care less if you guys say it "wont be fun" i can pretty much guarantee that we WILL be having fun just testing the game out for you guys, if like me everyone else here loves games then it will be great just to participate.
on Aug 14, 2008
I wouldn't get so jazzed until we actually get to the next phase of the beta, or at least until we actually get it. If the Demigod beta is anything like the betas I've seen in my classes, we're looking at basic functionality with minimal "fun" and repeated tweaking and updating over the months before release. We might not even see the real game until a couple weeks before release.

Of course, fun is in the eye of the beholder. Perhaps bug hunting and documenting problems is fun for you. >)
on Aug 14, 2008
Ya I personally love watching the game evolve over the stages of beta. Its an awesome experiance. Ive done quite a few betas now.. and from what ive noticed different companys handle it a bit differently. Ive never done one for Gas Powered & Stardock so I look forward to it. And I will see u all there 8)
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