Brad Wardell's views about technology, politics, religion, world affairs, and all sorts of politically incorrect topics.

The good news is that there will be a Galactic Civilizations III.  The bad news is that it won't be out this decade.

Galactic Civilizations II v2.0 is currently in development but it's free for all players of the expansion packs.  But that will serve as the code basis for any further GalCiv II updates.

Right now, the team is working on the "unnamed fantasy strategy game" sometimes called "not-MOM" (not Master of Magic).  It's a totally new graphics engine that makes use of multi-core CPUs and GPUs but will still run fine on lower end hardware thanks to built-in detection that will determine "how much stuff" to display in real-time.

That game will go into public beta early next year and its release date will be largely based on player feedback.  As many of you know, we are in the position of being able to keep working on our games until everyone's happy with them. Our non-game part of the company does so well that there's no pressure. We want to make it the best turn-based strategy game of all time.

THAT engine will be what serves as the basis of a future Galactic Civilizations III.  That means GalCiv III will have features like tactical battles (as an option), multiplayer, more sophisticated planetary development, and much more. 


Comments (Page 1)
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on Aug 25, 2008

The good news is that there will be a Galactic Civilizations III. The bad news is that it won't be out this decade.

This decade!?!

Oh wait, that's less than 2 years away... almost had me going there Brad... hehe.

But seriously, you people are the best... the absolute best!

I'm intrigued by what changes v2.0 will bring to the game and also eagerly anticipating "news as it happens" regarding the upcoming "not-MOM" game in development.

On behalf of insomniacs everywhere, we thank you and your dedicated, hard working Stardock team.

 

Cheers!

on Aug 25, 2008
THAT engine will be what serves as the basis of a future Galactic Civilizations III. That means GalCiv III will have features like tactical battles (as an option), multiplayer, more sophisticated planetary development, and much more.


Brad, please do not put 2 much micromanagement in Galciv3 as galciv2 tends to go into that direction (especially on bigger maps). In addition please make sure that without using tactical battles players don't have a disadvantage.
on Aug 25, 2008

Any chance it might be written to be Linux compatible?

 

Jonnan

on Aug 25, 2008

I for one am happy with GC2 so far, and will be for a loong time being Looking very much forward to "not-MoM" though. Hope to see a great game there.

Morten

on Aug 25, 2008

No Metaverse. I'm not gonna purchase GC3...mabye.

on Aug 25, 2008

I'm a bit doubtful about the multiplayer mode of GC3. My main interest in games is SP, and GC2 provides an amazing AI. I fear that multiplayer would lead to much more tweaks in order to make races balanced as opposed to the varied approach that GC2 offers.

 

Nevertheless, I'm looking forward to not-MoM in particular.

on Aug 25, 2008

if there still costom ships makeing in GALCIV III then i will buy it just to see the Enterprise

on Aug 25, 2008

freeman43
if there still costom ships makeing in GALCIV III then i will buy it just to see the Enterprise

I think there will be. I think Stardock will use ideas from GC II and it's exspansion packs to make GC III even better.

on Aug 25, 2008

Jonnan001
Any chance it might be written to be Linux compatible?
 
Jonnan

Make that *nix comptible There are more *nix OS's than Linux, such as Mac OS X and FreeBSD. But personally, I would be happy if it was written such that it could run fine through WINE. E.g. I can play SR2 under FreeBSD/WINE just fine.

on Aug 25, 2008

That game will go into public beta early next year

 

And by that, you mean January 1st, right?  Okay, okay, that's a holiday, so January 2nd...

 

Sorry, I'm just really looking forward to it.  Heck, I'm looking forward to just seeing a single screenshot of it!

 

on Aug 25, 2008

THAT engine will be what serves as the basis of a future Galactic Civilizations III.

 

It would indeed be a great leap into TBS innovation; options & available features will certainly become what sets apart titles - more so, if the fanbase is willing to tackle 'better' gameplay elements.

 

WoW really cranked the ground level tactics to new heights, in fact. Which **CAN** be improved upon with new engines.

 

Heck, i may even find time to buy & enjoy some fantasy work by our favorite designers.

on Aug 25, 2008

Can't  believe I am saying this but.... "OH BOY!" Hey I just might be able to work on GC3 by the time I am done with college... hopefully I'll get hired at Stardock... That would be the BEST! Can't wait to beta test the new game. Its been awhile since I played a Fantasy RTS game. 

on Aug 25, 2008

Can't wait! You guys do a great job, keep up the good work!

on Aug 25, 2008

What you wrote is meaningfull and as usual you are also providing free additional stuff for us (GC2 V2).

Just one question: I still have 7 tokens.

I'll be interested in the future fantasy game and then GCIII.

I guess you'll release both through impulse where tokens are not counted.

Will you be so kind, as many times in the past, to handle my purchase with tokens? Obviously I'll want to be in the beta, but just don't ask me to have Vista.

I also support the Linux-Wine compatibility request. I'm sure the Wine developmet group would love to be involved if you see a way.

Take care, Gherardo

on Aug 25, 2008

Please no multiplayer.... pleaseeeeee!

 

GalCiz is my last bastion of decent single player AI.

 

I adore this game for that reason above all others.

 

Please don't introduce multiplayer. My wish is for you to focus resources on an even more advanced AI.

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