Brad Wardell's views about technology, politics, religion, world affairs, and all sorts of politically incorrect topics.

The good news is that there will be a Galactic Civilizations III.  The bad news is that it won't be out this decade.

Galactic Civilizations II v2.0 is currently in development but it's free for all players of the expansion packs.  But that will serve as the code basis for any further GalCiv II updates.

Right now, the team is working on the "unnamed fantasy strategy game" sometimes called "not-MOM" (not Master of Magic).  It's a totally new graphics engine that makes use of multi-core CPUs and GPUs but will still run fine on lower end hardware thanks to built-in detection that will determine "how much stuff" to display in real-time.

That game will go into public beta early next year and its release date will be largely based on player feedback.  As many of you know, we are in the position of being able to keep working on our games until everyone's happy with them. Our non-game part of the company does so well that there's no pressure. We want to make it the best turn-based strategy game of all time.

THAT engine will be what serves as the basis of a future Galactic Civilizations III.  That means GalCiv III will have features like tactical battles (as an option), multiplayer, more sophisticated planetary development, and much more. 


Comments (Page 2)
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on Aug 25, 2008

I'll be interested in the future fantasy game and then GCIII.

I guess you'll release both through impulse where tokens are not counted.

 

We plan to continue putting our first-party games up on TGN so they can be bought with tokens.

on Aug 25, 2008

Looking forward to the next decade then

 

My god i will be nearly 40 when it comes out

 

On a high note i am looking forward to 2.0 and hoping it gives us loads of new content for free LOL. Thanks Frogboyfor the freebie update in all seriousness.

on Aug 25, 2008

The not MoM I am not excited for but GC3 yes.

on Aug 25, 2008

sethpenguin
The not MoM I am not excited for but GC3 yes.

Likewise!

on Aug 25, 2008

 

Add multiplayer to GC3 only if you are sure about that you do not have to sacrifice any cool features for single player or the game in general.

 

on Aug 25, 2008

I was worried this was going to become fallout three.

on Aug 25, 2008

The good news is that there will be a Galactic Civilizations III.  The bad news is that it won't be out this decade.

GalCiv III? Sounds good . Now to figure out what to do with GalCiv II 2.0 (.2r2b2?) when GalCiv III comes out.

Take your time, get it right .

Right now, the team is working on the "unnamed fantasy strategy game" sometimes called "not-MOM" (not Master of Magic).  It's a totally new graphics engine that makes use of multi-core CPUs and GPUs but will still run fine on lower end hardware thanks to built-in detection that will determine "how much stuff" to display in real-time.

Not gonna play the fantasy game (fantasy's just not my genre - personal taste), but the engine sure sounds cool. Mind if I ask which versions of DirectX it'll support?

Our non-game part of the company does so well that there's no pressure.

Yeah, I love that stuff . Keep a few devs working on them, please!!

THAT engine will be what serves as the basis of a future Galactic Civilizations III.  That means GalCiv III will have features like tactical battles (as an option), multiplayer, more sophisticated planetary development, and much more.

Sounds great .

on Aug 25, 2008

As long as multiplayer is added early and simply factored into the implentation time of individual features, I don't foresee it coming at the expense of single player features.

Not gonna play the fantasy game (fantasy's just not my genre - personal taste), but the engine sure sounds cool. Mind if I ask which versions of DirectX it'll support?

Not even an RPG fan? It's gonna be fun!

DirectX 9c (Shader2) will be our min requirement. The engine is built to allow DirecttX10 and 11 support too, so we'll see what expanded features those libraries allow.

on Aug 25, 2008

Question, are you looking for any sort of concept art design for units?  I know someone local to your area who'd be suited for it.

 

Also, when you say multi-core, how will it take advantage of that?  Same way GCII does by applying one core to the AI?

 

 

on Aug 26, 2008

DirectX 9c (Shader2) will be our min requirement. The engine is built to allow DirecttX10 and 11 support too, so we'll see what expanded features those libraries allow.

Make use of Shader Model 3.0 or better 4.0 too

on Aug 26, 2008

Question, are you looking for any sort of concept art design for units? I know someone local to your area who'd be suited for it.
You can have them send in a resume, but what we're reallying looking for is people that can model/texture/animate as well as draw traditionally. We need to physicially expand the games team area, but after that we'll be hiring quickly.

Also, when you say multi-core, how will it take advantage of that? Same way GCII does by applying one core to the AI?
AI would be a thread. We just got graphics into their own thread. Other libraries that we use are already using their own thread, so as the number of processors increases, the game should scale automaticially.

Make use of Shader Model 3.0 or better 4.0 too
Yeah, shader 3.0 is what most of our code is written for. Theres some cool stuff in s4 we'll make use of, and we NEED to support s2 (turn based games don't hold the same hardware clout as FPS's), but in the end we're shooting for it to look great across the board.

on Aug 26, 2008

Yeah, shader 3.0 is what most of our code is written for. Theres some cool stuff in s4 we'll make use of, and we NEED to support s2 (turn based games don't hold the same hardware clout as FPS's), but in the end we're shooting for it to look great across the board.

Yes, totally agree with s2.0, i know many friends who just can't afford a new card with s3.0, let alone 4.0 or 4.1 support.

It would suck to not be able to play such games only because of the shader model stuff.

on Aug 26, 2008

i know many friends who just can't afford a new card with s3.0, let alone 4.0 or 4.1 support.

We tried to keep that in mind when picking the style...something that would look good with minimum system requirements. Can't wait to show you guys what we've been doing

on Aug 26, 2008
Well, if the beta for the not-MoM starts up in early '09, that's gotta mean an official game announcement has to come this fall, right, right? And, and then.. with the announcement, screenshots?   

I'm on the opposite side of the board. GalCiv is a great series (and I own all of GC2s), but I can't play them for long, so I'm mostly looking forward to the not-MoM
on Aug 26, 2008

Delurking...

 

Go Not-MoM, go!

 

Lurking again...

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