Brad Wardell's views about technology, politics, religion, world affairs, and all sorts of politically incorrect topics.

We’ve got N resources and M things to work on. Based on your experiences with beta 2, where would you like N to go the most?

Vote here:

http://www.elementalgame.com/journals


Comments (Page 1)
on Mar 02, 2012

I think there are still many issues concerning the core mechanics of the game which need to be ironed out prior to "moving on" per se, so I'm not sure which category to select to show my preference.

on Mar 02, 2012

We have random events? I've never seen one...

on Mar 02, 2012

I think you'd just choose which core mechanic you want them to spend the most time on. 

 

on Mar 02, 2012

So far, most of the areas mentioned in the poll are getting better with each patch, which is great to see.

One area that hasn't gotten a lot of attention: making the cities individually interesting, and overall joined as a culture. Having a lot of cities spammed all across the map, with even more area taken up by outposts, feels like a weak area of the game.

As has been discussed elsewhere, individual cities should be given different options, to get more "personality" overall. Beyond that, the expanding territory/culture of each faction would be more interesting if factions were encouraged to keep their cities connected to each other, through various bonuses.

The part of the game involving running around on the map is great, and improves with each patch; the cities still feel rather lackluster.

on Mar 02, 2012


Voted Stability because it is a big issue in 0.86 for me but if I had a chance I would vote for ''better city managemant". Right now it's not fun enough.

on Mar 02, 2012

Pyrkaige
So far, most of the areas mentioned in the poll are getting better with each patch, which is great to see.

One area that hasn't gotten a lot of attention: making the cities individually interesting, and overall joined as a culture. Having a lot of cities spammed all across the map, with even more area taken up by outposts, feels like a weak area of the game.

As has been discussed elsewhere, individual cities should be given different options, to get more "personality" overall. Beyond that, the expanding territory/culture of each faction would be more interesting if factions were encouraged to keep their cities connected to each other, through various bonuses.

The part of the game involving running around on the map is great, and improves with each patch; the cities still feel rather lackluster.

 

Why is city building not on the poll????

on Mar 02, 2012

Pyrkaige
So far, most of the areas mentioned in the poll are getting better with each patch, which is great to see.

One area that hasn't gotten a lot of attention: making the cities individually interesting, and overall joined as a culture. Having a lot of cities spammed all across the map, with even more area taken up by outposts, feels like a weak area of the game.

As has been discussed elsewhere, individual cities should be given different options, to get more "personality" overall. Beyond that, the expanding territory/culture of each faction would be more interesting if factions were encouraged to keep their cities connected to each other, through various bonuses.

The part of the game involving running around on the map is great, and improves with each patch; the cities still feel rather lackluster.

Second this.

on Mar 02, 2012

I'd vote city management. But I don't have any specific ideas on what to do that wouldn't make the game bog down or change the entire game.

on Mar 02, 2012

I was gonna vote then I remembered I hadn't put more than 15 mins into beta 2 yet. Also the choices are general enough that even If I think X needs Y there is no telling if you think X needs Y and that by voting for Y you will work on adding X to y. 

on Mar 02, 2012

Voted Faction differentiation, but would have voted better city building.  As I type this I see I'm in the majority so far.

on Mar 02, 2012

When I voted, 68% of you guys voted Faction Differentiation. I can make my own faction improvements. I voted AI because it still needs alot of work. I would like everyone on the team that can to spend the next month perfecting it before you start adding content that the users can make themselves. 

I know that my ability to mod makes me different than most users, but that is how I see it.

on Mar 02, 2012

mqpiffle
I think there are still many issues concerning the core mechanics of the game which need to be ironed out prior to "moving on" per se, so I'm not sure which category to select to show my preference.

Magic Resistance

Balancing Stats

Encumbrance & Initiative

Making Assasins/Defenders Playable and unique

on Mar 02, 2012

Stupidity10
Magic Resistance

Balancing Stats

Encumbrance & Initiative

Making Assasins/Defenders Playable and unique

Exactly.  If one of the options was "Balance of Game Mechanics" I would probably choose that. 

on Mar 02, 2012

Voted faction differentiation. That, IMO, is paramount right now. Close second would be better AI.

on Mar 02, 2012

Not voting yet. Quests, city management, tactical battles, and random events all need love. Faction differentiation does too but could come with some of those other things. I have a major issue that could be stability or performance depending on how you look at it. There's too many things that need a vote for me to cast a single one now.

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