Brad Wardell's views about technology, politics, religion, world affairs, and all sorts of politically incorrect topics.
What's in there
Published on August 4, 2006 By Draginol In GalCiv Journals

I just got the call from my wife that she's going into the hospital to have our third child so it's not looking good that we're going to get this up tonight. I am pulling the updates from the team and putting them together.

The hospital does have Internet access so if it's a long labor..well I might be able to use Remote Desktop to make the build and upload it... (whack as my wife kills me)

Some of the (okay a lot of the fixes) were things to fix things we bugged in beta 1.

In the meantime, here's what's supposed to be in there:

 + Colony lights on dark side significantly enhanced. Now based on population and uses a smart algorithm to fit the land masses. There's a ton of changes associated with this, it's probably overkill but it's been on our list for awhile to make the city lights on planets look better.

 + NEW! Diagonal Edge scrolling for those who prefer to use edge scrolling instead of using the left mouse button to grab the screen and move it.


 + fixed intelligences displaying incorrect value on Foreign Stats screen

 + fixed beta 1 bug where fleets would not have an icon in the stacked ships list

 +  fixed beta 1 crash in moon graphics code

 + fixed bug where freighters would in some cases revert to normal size after an ALT+TAB (very weird behavior)

 +  Updated AI so that it won't launch a transport with too few troops on it.

 +  changed behavior of fleet battles such that if fleet was in a battle and survived with one ship, the moves left for that ship would be not the expected number

 +  tweaked UI to support tech centering on selected technology when the tech tree was maximized and a new technology was completed

 +  listbox scrollbars support maximum entries.

 +  tweaked regional settings that was causing the messed up planet surfaces, missing components on ships, etc.

 +  improved keyboard entry for non English characters

  +  fixed beta 1 memory bug caused by loading save games (save games saved with 1.3 beta 1 cannot be fixed and you should delete them)

 +  the tech dialog that is brought up by right clicking on a tech in the trade screen or in the maximized tech tree viewer will now accurately list techs that become available when researching the selected tech. Also, the headers in this dialog will now only show up if they have something

 +  fixed random crash when starting/loading new game from within a game

 +  planet and ship list entries are no longer created as the planets and ships are restored from the save game

 + Made it so that if you played as one race and then started a new game as a new race, the previous race did not have the expected intelligence.

+ Misc. tweaks and fixes.

+ Still to be done: AI changes.


Comments (Page 3)
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on Aug 08, 2006
Congratulations papa!!!
on Aug 08, 2006
Indeed - Congrats on #3   
on Aug 08, 2006
looks like the Yor will be getting a nerf along with it


What about the Thalans?

on Aug 08, 2006
I might be the only person who wants this, but I'd like to be able to configure the keys used to scroll the screen. (and other hotkeys for that matter)

My main problem is that the scrolling requires the shift-key. This creates a problem with advance gaming controllers that cannot emulate a shift+holding a key down.
on Aug 09, 2006
congrats on the new daughter Frogboy!
on Aug 09, 2006
To honor the birth of Lord Draginol's third child, battle cruiser "Xtreme Prejudice" (Agression Unit Class) been renamed to "Ashley Grace Wardell".

Planet Green Garden has been incinerated to celebrate the event.
on Aug 09, 2006
Congrats from here also...
on Aug 09, 2006
1.3 beta 2A has been released. Just a few tweaks to deal with performance issues some people have run into.
on Aug 10, 2006
Hey carl elf: I hope this fixes the memory leak after exiting the game, it seems like this game after playing it for more then half hour always makes my computer sit and think for couple minutes after I exit the game, it's almost like its bleeding over into the operating system, and the XP Pro system takes some time to gather it speed back up, like its waiting to release memory thats jammed up...and I promise you that I have more than enough ram and virtual memory etc...3.2 ghz, 1 gig ram and 80 gig drive,,,,Is anyone else having or seeing this too???? I haven't really seen it with other games, well at least not as bad, maybe civ 4...Or is it a windows limitation??? Please let me know, thanx -Viithtrump

PS Thanks for your hard work Stardock you guys really have gone out of your way on this one!!
on Aug 10, 2006
In my post above, the quoted section and my comment were merged together and it won't let me edit it. Trying again...

the tech dialog that is brought up by right clicking on a tech in the trade screen or in the maximized tech tree viewer will now accurately list techs that become available when researching the selected tech. Also, the headers in this dialog will now only show up if they have something

I have not yet reviewed this change but in v1.2 I find myself still bringing up the tech tree so I can see not only what comes before and after this tech but what techs I have. I'm told in this thread Link that this feature existed in GalCiv1 AP.

that this feature existed in GalCiv1 AP.

Thanks for the fix CariElf and not dumping untested code on beta testers. Is it in v1.3b2a?
on Aug 10, 2006
They really need to get the edit button working!!! They say the third time is the charm.

the tech dialog that is brought up by right clicking on a tech in the trade screen or in the maximized tech tree viewer will now accurately list techs that become available when researching the selected tech. Also, the headers in this dialog will now only show up if they have something

I have not yet reviewed this change but in v1.2 I find myself still bringing up the tech tree so I can see not only what comes before and after this tech but what techs I have. I'm told in this thread Link that this feature existed in GalCiv1 AP.

The miniaturization fix didn't make it into beta 2, because I didn't have enough time to test it. But the next update will have it.

Thanks for the fix CariElf and not dumping untested code on beta testers. Is it in v1.3b2a?
on Aug 10, 2006

Viithtrump,

I ran BoundsChecker to look for memory leaks earlier this week and I didn't find anything significant.  It could be just taking awhile to de-allocate all of the memory, particularly if you play on gigantic galaxies with lots of ships.  Or, it could be a side effect of the memory bug in 1.3 beta 1.

Mascrinthus,

Yes, the miniaturization is in 1.3 beta 2a.  As for not dumping untested code on beta testers, I try not to do that too often.    It just leads to more redundant forum posts.

 

on Aug 11, 2006
Thanks for responding carl elf, hopefully my info gave ya something....hey at least you guys pay attention to us, you guys rock!!
on Aug 11, 2006
maybe you can read my post and answer my question?
on Aug 12, 2006
What is the change in 2a that fixed miniturization?
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