I just got the call from my wife that she's going into the hospital to have our third child so it's not looking good that we're going to get this up tonight. I am pulling the updates from the team and putting them together.
The hospital does have Internet access so if it's a long labor..well I might be able to use Remote Desktop to make the build and upload it... (whack as my wife kills me)
Some of the (okay a lot of the fixes) were things to fix things we bugged in beta 1.
In the meantime, here's what's supposed to be in there:
+ Colony lights on dark side significantly enhanced. Now based on population and uses a smart algorithm to fit the land masses. There's a ton of changes associated with this, it's probably overkill but it's been on our list for awhile to make the city lights on planets look better.
+ NEW! Diagonal Edge scrolling for those who prefer to use edge scrolling instead of using the left mouse button to grab the screen and move it.
+ fixed intelligences displaying incorrect value on Foreign Stats screen
+ fixed beta 1 bug where fleets would not have an icon in the stacked ships list
+ fixed beta 1 crash in moon graphics code
+ fixed bug where freighters would in some cases revert to normal size after an ALT+TAB (very weird behavior)
+ Updated AI so that it won't launch a transport with too few troops on it.
+ changed behavior of fleet battles such that if fleet was in a battle and survived with one ship, the moves left for that ship would be not the expected number
+ tweaked UI to support tech centering on selected technology when the tech tree was maximized and a new technology was completed
+ listbox scrollbars support maximum entries.
+ tweaked regional settings that was causing the messed up planet surfaces, missing components on ships, etc.
+ improved keyboard entry for non English characters
+ fixed beta 1 memory bug caused by loading save games (save games saved with 1.3 beta 1 cannot be fixed and you should delete them)
+ the tech dialog that is brought up by right clicking on a tech in the trade screen or in the maximized tech tree viewer will now accurately list techs that become available when researching the selected tech. Also, the headers in this dialog will now only show up if they have something
+ fixed random crash when starting/loading new game from within a game
+ planet and ship list entries are no longer created as the planets and ships are restored from the save game
+ Made it so that if you played as one race and then started a new game as a new race, the previous race did not have the expected intelligence.
+ Misc. tweaks and fixes.
+ Still to be done: AI changes.