Brad Wardell's views about technology, politics, religion, world affairs, and all sorts of politically incorrect topics.
Draginol's Articles In GalCiv Journals » Page 2
October 21, 2008 by Draginol
Cisco doesn't support their VPN's on Windows Vista 64. What does this have to do with Galactic Civilizations? A lot actually. I have been working on the GalCiv II v2.0 (tentative release date is November 5) to update the AI and take care of a long list of little pet peeves of when I'm playing. When I do this from home, I need to use the VPN because I use Vista 64-bit. And Cisco's VPN doesn't support 64-bit Vista which makes it tougher to get updates back into the main source tree. ...
August 25, 2008 by Draginol
The good news is that there will be a Galactic Civilizations III.  The bad news is that it won't be out this decade. Galactic Civilizations II v2.0 is currently in development but it's free for all players of the expansion packs.  But that will serve as the code basis for any further GalCiv II updates. Right now, the team is working on the "unnamed fantasy strategy game" sometimes called "not-MOM" (not Master of Magic).  It's a totally new graphics en...
May 18, 2008 by Draginol
This week we should be relatively feature complete for The Political Machine 2008. We're pretty happy with how it's turning out.  The first edition we did was a pretty good game, but it wasn't really well polished and its replayability was limited (it was hard coded to 1 map with one set of data).  The 2008 edition is just so much better in every way.  I'll be glad to take Memorial Day off and so will the team. It's been a pretty rough month for all of us.  I'll also be hap...
May 14, 2008 by Draginol
About once a month someone, somewhere, will comment on something I've written saying how "A CEO shouldn't act unprofessionally in public".  Over the years, I've gotten that message hundreds of times along with predictions of demise for my company due to my "public" behavior. A long time ago I took a calculated risk:  Most people would prefer a CEO that is transparent, open and tells the truth even if those truths are sometimes not what they want to hear versus the tra...
April 29, 2008 by Draginol
Galactic Civilizations II: Twilight of the Arnor Info Guide By Brad Wardell Designer and AI Developer   Title: Galactic Civilizations II: Twilight of the Arnor Description: Expansion pack to the award-winning PC strategy game, Galactic Civilizations II Requires: Galactic Civilizations II: Gold Edition or Galactic Civilizations II: Dread Lords + Galactic Civili...
April 24, 2008 by Draginol

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New opening cut-scene of course...

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April 22, 2008 by Draginol
So here we go, we're in the final stages. Lots of features being tweaked. The computer AI has been enhanced. I will go so far as to say that it is about twice as intelligent as the last publicly available beta. If people find this AI unsatisfactory well, they can go write their own game. So in my testing, I want to make sure that the AI personalities are doing a good job and just make sure all the new content is working right.     Setting up a custom ci...
April 17, 2008 by Draginol
Who would win if the human player stepped out of it. Let's find out if the AI improvements are making a difference.. Early game: Gray = Korx. Orange = Arcean.  Dark brown = Korath. Purple = Thalan. Blue = Humans   Year 2: Gray = Korx. Orange = Arcean.  Dark brown = Korath. Purple = Thalan. Blue = Humans   Year 3: Gray = Korx. Orange = Arcean.  Dark brown = Korath. Purple = Thalan. Blue = Humans   ...
April 16, 2008 by Draginol
Over the past few months the AI has gotten access to a lot of new APIs that are letting me significant improve the computer AI in Galactic Civilizations. Armed with these APIs, I am now ready to revisit the Korx and the Thalan who have fairly unique tech trees which provide different challenges. One of the APIs now tells me how many of a particular improvement is on a planet. So now I can keep an AI from filling up planets with stuff I don't want it to have. A lot of the AI issues...
April 7, 2008 by Draginol
Today Stardock and Gas Powered Games announced their partnership to develop and publish the much anticipated PC strategy/RPG game Demigod . Demigod is going to be a milestone PC game for a lot of reasons that will be made clear in the coming months. What Gas Powered Games and Stardock are doing is not your typical publishing agreement. Just as Stardock and Ironclad teamed up in an unprecedented way on Sins of a Solar Empire, the three of us are teaming up in ways that, to my knowledge,...
March 30, 2008 by Draginol
This week I'm out on the west coast on business. While staying in Redmond, I was able to hang out with Blair and Craig from Ironclad (Sins of a Solar Empire) since they're in the Vancouver area.  People on the outside probably don't realize how unique the Stardock / Ironclad relationship is in the game industry. When it comes to Sins, we might as well be a single team. While I can't speak to exactly why our partnership has worked out so well, I can say that I think one reason is that ...
March 25, 2008 by Draginol
One of the most frustrating parts of the GalCiv AI for me has been the planetary improvements.  It is the single biggest piece of the code I didn't write and to be honest, my C++ skills are relatively basic. I'm an algorithm guy, not a particularly good coder. The result is, I've always had a hard time working on the improvement code because it's hard for me to understand (it was implemented as a quasi-SQL database as opposed to say a linked list or an array). So anyway, while playing ...
March 24, 2008 by Draginol
I have the greatest job in the universe. And finding that out was no small feat. With the universe having a diameter of 14 billion or so light years, I had travel a lot in order to make that determination. So why is my job so awesome? Because I get to not just play games but as I find things that bug me, I get to change them right on the fly. My job today is to continue to walk through the different computer AIs and civilizations, making changes to them based on YOUR feed...
March 23, 2008 by Draginol
For updating the computer AI more fully for Twilight of the Arnor, I'm creating tournament maps. This way, I can help balance the different races while at the same time improving the AI plus creating more tournament maps. Today's example is the Drengin Gambit. I play as the Drengin Empire in a medium map. Ignore the quality of my screenshots as I'm running in the debugger.   Drengin default tech tree I start out with a kick ass planet. A...
March 22, 2008 by Draginol
Altaria has the strategic fortune of being located in the outer rim. As a result, even its handful of colonies are relatively unimportant from a strategic standpoint. The Drengin Empire had largely ignored the Altarians during the Dread Lord war of 2225. But the Dread Lords tended to put specific effort to do harm to the Altarians. According to Altarian legend, the Dread Lords were involved on Altaria during the opening stages of the Precursor wars eons ago.  The war between the Precurso...