Galactic Civilizations has the distinction of being the longest running strategy game developed by the same company. Let's take a look at how it has changed. Galactic Civilizations OS/2 The game that started it all. I wrote this game from my dorm room in college. Galactic Civilizations for OS/2 (1993) First commercial multithreaded game First commercial game to use more than 256 colors First commercial 32-bit game It was written for I...
In our previous entries, we've discussed specific major new features of Crusade. For this entry, we're going to go through a guided tour of what's new in Crusade over GalCiv III in terms of features and gameplay. Strap in! Let me preface that this is long and probably a bit full of typos. I wanted to get this out to you as soon as possible. It's long, but I hope you like it! -brad Prior to the age of digital distribution, Crusade would be a sequel...
One of the things that I tend to fixate on is the shape of my territory. Anyone else like this? In GalCiv III: Crusade, I re-wrote how the territory expands. Crusade comes out this Spring.
What kind of people are you? I think the biggest reason the Galactic Civilizations series has been so popular over the years has been because each game is your own epic story. In fact, the biggest request we get is to make the galaxy feel move alive. With this Spring's mega expansion to Galactic Civilizations III, we hope to do just that. With Galactic Civilizations III: Crusade, we've been able to use the new, 64-bit, multicore game engine to create a much more lively...
## ASHES OF THE SINGULARITY IS EVERYWHERE ## We just came back from the Game Developer's Conference. It was a great week for the Nitrous engine (the underlying engine used in Ashes of the Singularity). Big News: AMD is bundling Ashes of the Singularity: Escalation with more and more CPUs The hardware bundling keeps a steady stream of new players coming into our community. Moreover, the AMD Ryzen chips, which are 8-cores, really show off the power of th...
## ASHES OF THE SINGULARITY IS EVERYWHERE ## We just came back from the Game Developer's Conference. It was a great week for the Nitrous engine (the underlying engine used in Ashes of the Singularity). Big News: AMD is bundling Ashes of the Singularity: Escalation with more and more CPUs The hardware bundling keeps a steady stream of new players coming into our community. Moreover, the AMD Ryzen chips, which are 8-cores, really show off the power of th...
Spying on Aliens Galactic Civilizations is a game that asks the question: What happens after we start colonizing other planets? For our purposes, we are going to assume that we will come into contact with alien civilizations. Alien civilizations will have their own histories, cultures and ideals that we can only fathom. In Galactic Civilizations III: Crusade, you will be able to train your citizens to learn more about these other civilizations and, if necessary, do very bad th...
4X strategy. You may have heard of the term. It stands for: eXplore, eXpand, eXploit, eXterminate. They are a specific genre of strategy game. Today we are going to talk about them and how Galactic Civilizations III: Crusade, aims to innovate the genre. Besides 4X, there are other genres: Real-Time Strategy games (RTS), such as Ashes of the Singularity and StarCraft, focus on harvesting resources to build units in order to destroy the enemy with it all happening...
By definition, there can only be one singularity. Ashes of the Singularity and Ashes of the Singularity: Escalation are being merged. There will be only one game: Ashes of the Singularity: Escalation. Everyone who already has Ashes of the Singularity will also have Ashes of the Singularity: Escalation. To understand why we have decided to do this a little background on the development of Ashes of the Singularity is needed... Once upon a time... Ashes of...
By definition, there can only be one singularity. Ashes of the Singularity and Ashes of the Singularity: Escalation are being merged. There will be only one game: Ashes of the Singularity: Escalation. Everyone who already has Ashes of the Singularity will also have Ashes of the Singularity: Escalation. To understand why we have decided to do this a little background on the development of Ashes of the Singularity is needed... Once upon a time... Ashes of...
Sliders. Knobs. Checkboxes. Such is the spread-sheet roots of strategy games. Let's fix that. Going back 15 years to Galactic Civilizations I for Windows, players managed their economy like this: GalCiv I: Sliders. In Galactic Civilizations I, you would set your tax rate. Your tax rate affected the approval rate on your planets. You could then decide how much of your GDP the government would take control of with the spending slider. From ther...
Overview Years ago, Random House asked me to write a book around the Elemental universe. As a first time author, I was assigned an editor, Dave Stern, who soon became a good friend of mine. Over the course of writing the book, now sold on Amazon , Dave and I would go back and forth on the story along with Random House's requests to ensure that the book was commercially successful. I will be the first to admit that my vision of the story may not have been as comm...
Galactic Civilizations games have had ship building in them for almost 20 years. And ever since, people have used it to create all kinds of amazing designs from robots to their favorite Sci-Fi ships. Ship designer from Galactic Civilizations II With Galactic Civilizations III, players were able to share their designs with millions of other players via Steam Workshop. Suddenly, players could download and play with almost any type of ship imaginable. As much as players loved...
Our story so far... Stardock loves real-time strategy games. Our customers love real-time strategy games ( Sins of a Solar Empire remains our best selling game of all time). And we want your opinion on something important to us. When Stardock sold off its digital distribution business to GameStop in 2011, we took that capital to help found a number of new studios including Soren Johnson's Mohawk Games , Mothership Entertainment , Stardock Towson and Oxide Games ...
Our story so far... Stardock loves real-time strategy games. Our customers love real-time strategy games ( Sins of a Solar Empire remains our best selling game of all time). And we want your opinion on something important to us. When Stardock sold off its digital distribution business to GameStop in 2011, we took that capital to help found a number of new studios including Soren Johnson's Mohawk Games , Mothership Entertainment , Stardock Towson and Oxide Games ...