Brad Wardell's views about technology, politics, religion, world affairs, and all sorts of politically incorrect topics.
Draginol's Articles » Page 3
January 13, 2017 by Draginol
We are currently working on additional units for Ashes of the Singularity: Escalation.  The T4s and more T3s are not units you will run into in the competitive multiplayer games but on the bigger maps, late game, we run into a lot of cases where the existing units just aren't powerful enough to distinguish between one civilization and another.

Below is a list of some of the units we are considering.  Feel free to suggest your names:

NameLevelDescriptionJinxT1Fires a shot ...
January 13, 2017 by Draginol
We are currently working on additional units for Ashes of the Singularity: Escalation.  The T4s and more T3s are not units you will run into in the competitive multiplayer games but on the bigger maps, late game, we run into a lot of cases where the existing units just aren't powerful enough to distinguish between one civilization and another.

Below is a list of some of the units we are considering.  Feel free to suggest your names:

NameLevelDescriptionJinxT1Fires a shot ...
January 13, 2017 by Draginol
I'm enjoying my time back on Galactic Civilizations.   The team is working on lots of neat things for the upcoming version 2.0 update which is due this month.

Here are a few highlights:

Administrators



There's a new resource called administrators.  Your capital world provides N of them where N is based on the size of the map.  Building a starbase consumes one.  You can get more by researching government related techs but that means you're not research...
January 12, 2017 by Draginol
So I did a lot of changes on Ashes balance over the holiday and the team was asking for those changes to be checked in.

I said, "Sorry! I forgot to check them in, they're at home..."



Then suddenly, I realized, I had taken my work machine home to do those changes and brought my work machine back to the office after break.

So I do have them here which means my balance and AI tweaks can go in the upcoming update after all!
January 12, 2017 by Draginol
So I did a lot of changes on Ashes balance over the holiday and the team was asking for those changes to be checked in.

I said, "Sorry! I forgot to check them in, they're at home..."



Then suddenly, I realized, I had taken my work machine home to do those changes and brought my work machine back to the office after break.

So I do have them here which means my balance and AI tweaks can go in the upcoming update after all!
January 10, 2017 by Draginol
**RELEASED 1/26/17**
 

Balance

Eliminator Turret damage increased from 1000 to 2000Starburst Turret damage increased from 80 to 200Artemis logistics cost increased from 6 to 8Thantos sight radius increased from 500m to 800mAthena HP reduced from 2000 to 1200Engineer build time increased from 25 to 26Strategic Bomber cost increased from 120 metal to 480 metalStrategic Bomber cost increased from 800 rads to 1200 radsDrone Hive shield recharge reduced from 2 per sec to 1 per secMauler m...
December 5, 2016 by Draginol
We have an opt-in of GalCiv III v1.9 already out.  We continue to update and respond to feedback on it.

Here are some changes I made:

Diplomacy tech affect to diplomacy ability increased from 0.5 to 1 InfluenceMinToClaim increased from 0.33 to 8 InfluenceRadius root reduced from 3.25 (^0.325) to square root (^0.5) Eliminated the Influence Bell Durve target divsor Influence fall off is increased from -0.3 to –10 Capital Influence per turn increased from 1.5...
December 4, 2016 by Draginol
It’s amazing how much Ashes of the Singularity has changed in just a few months.  It was only released back in May and here we are in December as I write this and it’s undergone a lot of changes.

Below I want to outline some of things we have on our plate for 2017:

T4s

Next year we’re going to introduce Juggernauts.  These are T4s

  

 

The T4s will be to the T3s what the T3s are the the T2s.  They will be substantially bigger than T3s a...
December 4, 2016 by Draginol
It’s amazing how much Ashes of the Singularity has changed in just a few months.  It was only released back in May and here we are in December as I write this and it’s undergone a lot of changes.

Below I want to outline some of things we have on our plate for 2017:

T4s

Next year we’re going to introduce Juggernauts.  These are T4s

  

 

The T4s will be to the T3s what the T3s are the the T2s.  They will be substantially bigger than T3s a...
December 2, 2016 by Draginol
If you don’t already have a subscription to Stardock Magazine, you can join at http://www.stardock.com/subscribe

My Twitter ID is https://twitter.com/draginol

Our Twitch channel is http://www.twitch.tv/stadock (please subscribe there or they will beat me!)

Some screenshots:



WindowBlinds 10.5



Stardock Launcher



Fan shot of Escalation





Massive AI created fleet thanks to the new AI update.

 

The magazine will...
November 27, 2016 by Draginol




Disclaimer:

For the first series of these I’m going to put these up so that those of you who have no idea who I am don’t get too concerned that there’s this guy endlessly criticizing the game (and other people’s games) in the most unprofessional way. 

Who I am: I’m the founder and CEO of Stardock. I wrote the original Galactic Civilizations for OS/2 back in 1993 largely as an AI simulator in which humans were allowed to interact.  It took off from there.  ...
November 22, 2016 by Draginol
So tomorrow is my first day on GalCiv III.  It’s been a long break for me.  It’s very nice returning to my baby.  GalCiv III is the first GalCiv game I didn’t design or get to spend much time on. 

A few observations

The engine is fancy

I basically have unlimited memory to work with.  However, it uses a lot of memory.  This isn’t terribly surprising given how complex the ships can get.



But it is still a problem. 

I spent a little...
November 19, 2016 by Draginol
A very long time ago, like, a million years ago, Stardock made a game called The Corporate Machine.  Like all of Stardock’s games, it was played almost exclusively single player.  But unlike our other games, it was surprisingly popular in multiplayer.  How come?

For The Corporate Machine we did the following:

Start-Up Watcher: A little system tray app that monitored for available games and let people launch it. 7 multiplayer only keys that people who owned the game...
November 19, 2016 by Draginol
A very long time ago, like, a million years ago, Stardock made a game called The Corporate Machine.  Like all of Stardock’s games, it was played almost exclusively single player.  But unlike our other games, it was surprisingly popular in multiplayer.  How come?

For The Corporate Machine we did the following:

Start-Up Watcher: A little system tray app that monitored for available games and let people launch it. 7 multiplayer only keys that people who owned the game...
November 10, 2016 by Draginol
Greetings,

I know some of you clicking on this email are hoping that I’m here to tell you about Sins of a Solar Empire II.  I hope to be able to talk more about Sins of a Solar Empire more in the near future but today I wanted to make sure you know that we’re releasing a new RTS today that I think you might like: Ashes of the Singularity: Escalation.

In many respects, it’s Sins of a Solar Empire on the surface of a planet.

If you already know you want it, get it here: http://...