Brad Wardell's views about technology, politics, religion, world affairs, and all sorts of politically incorrect topics.
Draginol's Articles
November 14, 2017 by Draginol
From the people who brought you Fences, Start8, ObjectDock, DeskScapes, and countless other amazing programs comes a new one that will transform the way you use your PC: Groupy.

At any given moment, people have a lot of windows open. 

Maybe it's a few Explorer windows, a couple of Excel spreadsheets, maybe a a Word document or a PowerPoint presentation.  Maybe they're working with Adobe Premiere and After Effects and a few other windows.  In any event, dealing with all these...
November 14, 2017 by Draginol
Players have been contributing questions to the Lore Google doc.  There is a lot even we don't know yet about this universe.  It's a strange, complicated and ancient place and many of those who do know are not very cooperative with us for various reasons including excuses like "You're just meat" (whatever that means) and "Seriously, you're just meat".

So let's go over what we do know as of November 14, 2087.

[POSSIBLE MINOR SPOILERS]

A few assumptions about you

If you have ...
November 10, 2017 by Draginol
It has been over 20 years since the last Star Control game was released.  Today, we open up Beta 1 of Star Control: Origins in the form of Star Control: Origins - Fleet Battles.

While the main game of Star Control is about exploring the galaxy, meeting various aliens, investigating strange new worlds all within a living universe, we also include a combat mini-game that we call Fleet Battles.  In Fleet battles, you assemble a fleet from a group of ships and then engage in battle w...
November 6, 2017 by Draginol
Greetings!


Beta 1 is fast approaching and we want to give you a tentative schedule of what to expect.


BETA 1: November 16
This is the Super-Melee beta.
Super-Melee is a ship vs. ship combat game. In it, you assemble a fleet of ships. You have a total of 100 points to use for your fleet with ships costing between 5 and 20 points depending on the ship.
You will be able to battle against the computer with various difficulty level or against other players via the I...
September 15, 2017 by Draginol
[..]You may not have noticed this before but in the Ship Designer of Galactic Civilizations III you can take the ships you have designed (or downloaded) and export them as a .OBJ file.  This can be used by 3D printers but also on a cool site called Sketchfab.  It's super easy to set up.Here are a couple I've already uploaded:GalCiv Hyperion by draginol on SketchfabAres GalCiv by draginol on Sketchfab Have fun!

p.s. Bonus one:

https://skfb.ly/6tIOy

 
August 16, 2017 by Draginol
Summer continues.  Unless you're in Australia or New Zealand. But they're not people. Not really.  I mean, they can't feel heat and cold.  So what's been up? The boring job of architecture update.  We've been spending the past month fixing architectural issues that have slowly built up. This shines through in the form of bug fixes.  It's slow, time consuming but important work. We are also working on merging the GalCiv III base game and Crusade core together.  ...
July 31, 2017 by Draginol
Video games normally take liberties with the size of the universe.  We know the universe is big but we frequently trivialize the immense size of the galaxy.

Even scientists seem to trivialize this with questions like "Why haven't we detected aliens?".  The answer might be because our radio signals haven't even reached a trivial distance of the milky way galaxy.


Our solar system out to Jupiter.



Zooming way way out to our local neighborhood.


...
July 12, 2017 by Draginol
Note: This post was originally written by my friend Steven Den Beste who passed away last year. This will be a series of articles designed to preserve his writing for future readers to enjoy the way I did.

The Human Eye: A design review

Occasionally I see creationists point to the human eye as a miracle of design, as if this somehow is evidence of divine origin for the human form. Unfortunately, from an engineering perspective, the human eye is seriously suboptimal. It simply isn't tha...
April 26, 2017 by Draginol
Galactic Civilizations III: Crusade is an expansion pack for Stardock's popular 4X space strategy game, Galactic Civilizations III.  Crusade is a top-to-bottom update of the entire game.  This article will walk you through what's new, what's changed and try to explain it for those who may not be familiar with the series.

[[..]]

The SpecsTitle: Galactic Civilizations III: CrusadePlatform: Windows PC, 64-bitPrice: $19.99 if you already have Galactic Civilizations III, $39.99 fo...
April 24, 2017 by Draginol
 



Crusade is the space strategy game made by 4X nuts for 4X nuts.   Let's do this.

[[..]]

What is Galactic Civilizations III: Crusade?In 2015, Stardock released the latest entry in its popular 4X space strategy game series, Galactic Civilizations III. 4X means eXplore, eXpand, eXploit, eXterminate and is turn-based.  GalCiv III was well received (81 metacritic) and has a recent Steam review score of 82. 

However, coming from Galactic Civilizations II (94 ...
April 23, 2017 by Draginol
Galactic Civilizations has the distinction of being the longest running strategy game developed by the same company.

Let's take a look at how it has changed.

[[..]]

Galactic Civilizations OS/2The game that started it all.  I wrote this game from my dorm room in college. 

 Galactic Civilizations for OS/2 (1993) First commercial multithreaded gameFirst commercial game to use more than 256 colorsFirst commercial 32-bit gameIt was written for IBM's OS/2 instead of DOS...
April 17, 2017 by Draginol
In our previous entries, we've discussed specific major new features of Crusade.  For this entry, we're going to go through a guided tour of what's new in Crusade over GalCiv III in terms of features and gameplay.  Strap in!

[[..]]

Let me preface that this is long and probably a bit full of typos.  I wanted to get this out to you as soon as possible. It's long, but I hope you like it! -brad

 

Prior to the age of digital distribution, Crusade would be a sequel....
March 17, 2017 by Draginol
One of the things that I tend to fixate on is the shape of my territory.  Anyone else like this?

In GalCiv III: Crusade, I re-wrote how the territory expands.  Crusade comes out this Spring.
March 16, 2017 by Draginol
What kind of people are you?[[..]]I think the biggest reason the Galactic Civilizations series has been so popular over the years has been because each game is your own epic story.In fact, the biggest request we get is to make the galaxy feel move alive.  With this Spring's mega expansion to Galactic Civilizations III, we hope to do just that.With Galactic Civilizations III: Crusade, we've been able to use the new, 64-bit, multicore game engine to create a much more lively universe ...
March 13, 2017 by Draginol
 ## ASHES OF THE SINGULARITY IS EVERYWHERE ##We just came back from the Game Developer's Conference.   It was a great week for the Nitrous engine (the underlying engine used in Ashes of the Singularity).

Big News: AMD is bundling Ashes of the Singularity: Escalation with more and more CPUs  The hardware bundling keeps a steady stream of new players coming into our community.

Moreover, the AMD Ryzen chips, which are 8-cores, really show off the power of the game. As ...