Brad Wardell's views about technology, politics, religion, world affairs, and all sorts of politically incorrect topics.
Draginol's Articles In GalCiv Journals » Page 8
April 17, 2008 by Draginol
Who would win if the human player stepped out of it. Let's find out if the AI improvements are making a difference.. Early game: Gray = Korx. Orange = Arcean.  Dark brown = Korath. Purple = Thalan. Blue = Humans   Year 2: Gray = Korx. Orange = Arcean.  Dark brown = Korath. Purple = Thalan. Blue = Humans   Year 3: Gray = Korx. Orange = Arcean.  Dark brown = Korath. Purple = Thalan. Blue = Humans   ...
April 16, 2008 by Draginol
Over the past few months the AI has gotten access to a lot of new APIs that are letting me significant improve the computer AI in Galactic Civilizations. Armed with these APIs, I am now ready to revisit the Korx and the Thalan who have fairly unique tech trees which provide different challenges. One of the APIs now tells me how many of a particular improvement is on a planet. So now I can keep an AI from filling up planets with stuff I don't want it to have. A lot of the AI issues...
April 7, 2008 by Draginol
Today Stardock and Gas Powered Games announced their partnership to develop and publish the much anticipated PC strategy/RPG game Demigod . Demigod is going to be a milestone PC game for a lot of reasons that will be made clear in the coming months. What Gas Powered Games and Stardock are doing is not your typical publishing agreement. Just as Stardock and Ironclad teamed up in an unprecedented way on Sins of a Solar Empire, the three of us are teaming up in ways that, to my knowledge,...
March 30, 2008 by Draginol
This week I'm out on the west coast on business. While staying in Redmond, I was able to hang out with Blair and Craig from Ironclad (Sins of a Solar Empire) since they're in the Vancouver area.  People on the outside probably don't realize how unique the Stardock / Ironclad relationship is in the game industry. When it comes to Sins, we might as well be a single team. While I can't speak to exactly why our partnership has worked out so well, I can say that I think one reason is that ...
March 25, 2008 by Draginol
One of the most frustrating parts of the GalCiv AI for me has been the planetary improvements.  It is the single biggest piece of the code I didn't write and to be honest, my C++ skills are relatively basic. I'm an algorithm guy, not a particularly good coder. The result is, I've always had a hard time working on the improvement code because it's hard for me to understand (it was implemented as a quasi-SQL database as opposed to say a linked list or an array). So anyway, while playing ...
March 24, 2008 by Draginol
I have the greatest job in the universe. And finding that out was no small feat. With the universe having a diameter of 14 billion or so light years, I had travel a lot in order to make that determination. So why is my job so awesome? Because I get to not just play games but as I find things that bug me, I get to change them right on the fly. My job today is to continue to walk through the different computer AIs and civilizations, making changes to them based on YOUR feed...
March 23, 2008 by Draginol
For updating the computer AI more fully for Twilight of the Arnor, I'm creating tournament maps. This way, I can help balance the different races while at the same time improving the AI plus creating more tournament maps. Today's example is the Drengin Gambit. I play as the Drengin Empire in a medium map. Ignore the quality of my screenshots as I'm running in the debugger.   Drengin default tech tree I start out with a kick ass planet. A...
March 22, 2008 by Draginol
Altaria has the strategic fortune of being located in the outer rim. As a result, even its handful of colonies are relatively unimportant from a strategic standpoint. The Drengin Empire had largely ignored the Altarians during the Dread Lord war of 2225. But the Dread Lords tended to put specific effort to do harm to the Altarians. According to Altarian legend, the Dread Lords were involved on Altaria during the opening stages of the Precursor wars eons ago.  The war between the Precurso...
March 21, 2008 by Draginol
This holiday weekend my plan is to get some serious AI coding on GalCiv. I've been looking forward to it and my new home PC box has arrived. I don't know if it's because I'm getting older or if there just isn't as much benefit to upgrading as there used to be but the box it's replacing is over 3 years old. I used to upgrade every year and now it's 3 years. My new box is an Alienware machine. We do a lot of business with Alienware and in the past I haven't bought their machines because the...
March 20, 2008 by Draginol
Twilight of the Arnor has been a real treat to work on.  This week, we're releasing Beta 6 of it and then, over the next week, I'll be dedicated to the computer AI in updating it and balancing the races. The plan is to do a game example for each race, documenting what things are working well and what things need to be balanced.   As I post my own observations, I am hoping that fellow players will be chiming in their own ideas and input and I'll be looking forward to integrating...
March 10, 2008 by Draginol
Recently there has been a lot of talk about how piracy affects PC gaming. And if you listen to game developers, it apparently is a foregone conclusion - if a high quality PC game doesn't sell as many copies as it should, it must be because of piracy. Now, I don't like piracy at all. It really bugs me when I see my game up on some torrent site just on the principle of the matter. And piracy certainly does cost sales.  But arguing that piracy is the primary factor in lower sales of well ma...
March 7, 2008 by Draginol
It is the time of the Twilight of the Arnor. Or, more specifically, time to start going through the AI for enhancements for the new expansion pack. Today, I'm going to play and show BUGS in our stuff as I play. Here we go. I'm playing a Tournament game for this. Now you all will be able to play Drengin-Human Wars. Bug 1 , the name provided should be based on the title of the campaign (Drengin Human Wars) not on file names. Drengin vs. Humans   The Dre...
March 3, 2008 by Draginol
February 29, 2008 by Draginol
Beta 5 is now here! LOTS of changes. + NEW: Ascension Victory is now enabled! + To win by Ascension Victory, build starbases on the Ascension Crystals scattered throughout the galaxy to absorb their aura. + Each starbase on an Ascension Crystal will give you 1 point per turn towards the necessary 1000 points to win + AI will use specific ascension-based flavor text to describe why they are going to war with you if that is the reason. + AI will now list ascension as one of the reasons why ...
February 24, 2008 by Draginol
  Every year it's the same thing. I get emails asking me if I'm going to have time at GDC to meet with them about some game, industry partnership, licensing opportunity, etc. And each year I respond "Sorry, I won't be at the GDC" (Game Developer's Conference). They're almost universally shocked that I don't attend. It's not that I'm boycotting it. I think the GDC is a great conference. I just don't see what particular benefit it would be to go.  From a social aspect, I'm only ...