If you don’t already have Impulse Ready to Play’s beta definitely sign up. People who have Demigod are going to be getting a copy of it added to their Impulse account this week. It’s just a beta but holy cow, it makes a huge difference in getting games going. http://readytoplay.impulsedriven.com
In hindsight, Notes are such an obvious feature that every RTS should have them. Though, admittedly, I would like to thank the various karma gods that such a feature did not exist in Total Annihilation as I would never have been able to find anyone to play (I helped pioneer such tactics as com napping, flash tank sticking, metal creators being “given” to the enemy). We only have half of the note system in. Here’s how it works: Go to Pantheon ( http://pantheon.demigodthe...
Greeeeeeeetings! Well tonight we updated the new network system a couple of times. Micro updates via Impulse are totally the way to go. Anyway, the proxy server system is working far better than anticipated. But to go any further with improving the networking, we need some changes that GPG is putting into v1.01 which I mentioned in a previous journal. I don’t have a set day for that but I am hoping this next week. We already have the release candidate for it. I was ab...
Demigod Beta 3C arrives. Not a lot of changes in this beta but some polish, updated network coding, performance touching, etc. The main purpose for Beta 3C is for internal infrastructure testing. But we think you’ll find this update worthwhile still. AI Teleporting double checks Friendly tower wrangling Betrayer fixes for Regulus Squad attac...
[Known Issues] ü Logging out of Internet and then logging back in during a single session will not function (restart Demigod instead). [Fixes/Improvements] ü AI improvements o Shopping, Attacking, Moving o General targeting blocks removed o Torchbearer Icemode planning overha...
A new cut scene will be introduced that tells the story Logging into the persistent on-line Pantheon Online I can play single player or multiplayer Choosing amongst different maps. The item shop and the health crystal The item shop, where players customize their Demigod. Controlling flags provides war points and addition...
Beta 2D is the last of the Beta 2 builds which were designed to test connectivity. Over the weekend we spent a lot of time working on the connectivity server – the “magical” feature that Demigod makes use of to make connectivity a lot better and easier than what has been seen in typical RTS. The release of Beta 2D showed a killer bug in the Impulse Reactor back end that caused it to just fail in setting up connections after a couple hours. That got fixed (we hope) on Sunday nigh...
Beta 2, like Beta 1, is multiplayer only. We haven't put in the obfuscation yet for the password so don't logon in front of anyone yet. Beta 2 is about the custom game (which we'll probably rename to skirmishes later). Beta 3 (January) will focus on the Tournaments. THIS is the screen where the pain will take place. We do NOT have the Internet stuff working very well yet. Let me talk about the issue here so that e...
My cell phone's camera is pretty lame but here's the first go around with the collectable Rook miniature that comes with the Collector's Edition of Demigod. Now, before anyone asks, anyone who purchases the digital version of the Collector's Edition can get the boxed edition sent to them for the $5 difference and shipping and handling but wait until we put up a page for it which won't be until March so don't worry. The Collector's Edition will also have a MyColors theme for ...
Gas Powered Games is working hard on Beta 2 of Demigod. We don't have a definitive date for it but we're hoping to get it out before Thanksgiving so people can play it over the break (that would be next week). Now, so far beta testers have only played the engine test. That was basically just to see compatibility and performance. We've taken that data and the GPG team has increased the game's performance dramatically. Beta 2 is where we get into the "meat" of t...
Right now GPG is in the process of implementing generals. Before I spoil it and tell you how they work it would be cool to hear HOW you guys think they should work? Now, bear in mind, there's balancing and scope involved here. While on paper having assassins play like they do now and have generals play like a Supreme Commander style RTS might sound good, that would be impossible to balance and probably not very fun in practice. So what would you guys like to see? After enough com...
This week we intend to release the first update to the Demigod engine test beta (beta 1-A). Under the hood there have been tons of changes made and we're beginning to make room for some of the more significant changes you'll be seeing in Beta 2 (beginning of November). Here are some of the highlights: My friend Soren Johnson has a great article entitled " the seven deadly sins of strategy games ". The bottom line is to paraphrase Sid Meijer, good st...
It was a good week at PAX as we got to show the pre-beta of Demigod to the world and let people play it multiplayer. Only a few more days until the engine test beta.